GamesIndustry.biz Newsletter - 22nd July 2010

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Today's top stories

"Underwhelmed" or "fantastic"? Retailers divided on £130 Kinect

11:22 - "Pricing is immature" says Chips, but GAME maintains people will "understand the full scope and value"

Microsoft has room to cut 360 S and Kinect prices in early 2011

11:44 - Pachter weighs in on multiple SKU prices for motion controller

Eutechnyx: "You can't replace vision with inexpensive labour"

08:42 - US boss Eckert thinks incentives are a mixed blessing - and says microtransactions are "human nature"

Today's feature

Eutechnyx' Todd Eckert

Racing studio's North American boss on new business models, the importance of brands and tax relief

The rest of today's news

Daily Star pulls "GTA Rothbury" story

13:50 - "You would think I'd denied the Holocaust," says writer who asked victim's relative for comment on fictional game

Osborne to "review" tax credits this autumn

11:01 - MSP Joe Fitzpatrick to rally industry in renewed case for government support

Retailers plan StarCraft II launch events

10:47 - Fry's, GameStop and GAME set for midnight openings to celebrate Blizzard's RTS release

Women higher spenders than men on virtual currency

09:48 - VGMarket survey claims social network spending eclipsing other genres

Rockstar, Codeworks make MediaGuardian 100

08:51 - Games companies make impressions in influential power list

Jobs

Hot job:

Character Technical Artist (Aardvark Swift) - London, South East, England

UK & Europe -

Producer, US Titles (SEGA Europe) - Anywhere

Senior Tech Programmer (Amiqus Games) - Anywhere

North America -

Network Engineer (Sony Computer Entertainment Amer) - Anywhere

Lead Animator - Canada (Datascope) - Canada

Recent features

Kinecting People

Microsoft's Chris Lewis on price points, target audience and the evolving software mix for Kinect

Preview: GDC Europe 2010

Conference director Frank Sliwka on how this year's Cologne event is shaping up

Our Fun Future

Gabe Zichermann looks at the challenges to our industry of non-gaming games...

Microsoft's Peter Molyneux

The creative director on the industry's need to change the way it works, Fable III and the iPhone's future

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