Gamasutra.com's GamaDaily - July 22, 2010

Welcome to GamaDaily for July 22, 2010
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE
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At SIGGRAPH 2010 Xsens will introduce MVN MotionGrid
MVN MotionGrid [link to:
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HljW0ES is a position aiding
system for Xsens MVN, the leading cameraless Motion Capture solution.
MotionGrid enables occlusion-free, real-time, driftless multi-person
recording in large volumes. The portable system can be used indoors
and outdoors.

See MotionGrid at SIGGRAPH Xsens booth 839.

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NEWS
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[07.22%.10]

Interview: Will GoldenEye Bring Out Wii's Core Potential?
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HljX0ET

EA Sports Deepens Premier League Partnership For FIFA
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HljY0EU

Pachter Projects Kinect To Sell 2-4M Standalone Units By March
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HljZ0EV

Gamasutra Expert Blogs: From Indie Viability To The Reasons We Play
Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlja0Ec

Interview: The Tech Designed To Give L.A. Noire's Performances Life
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljb0Ed

Tale of Tales: Reaching New Audiences Hampered By Indie Resources
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljc0Ee

Autodesk Acquires Lighting Tech Maker Illuminate Labs
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljd0Ef

Top-Grossing iTunes Apps: Wheel of Fortune, Battle for Hoth Climb
Charts
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlje0Eg

Study: Female Spend On Virtual Items, Currency Double That Of Men
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljf0Eh

Analysis: The Thing That Wouldn't Die - Horror Games' Tonal Shift
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljg0Ei

New President For Square Enix U.S. Division
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Opinion: Is Death In Games Cheap?
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljh0Ej


[07.21%.10]

WildTangent Reveals Games App For Social, Casual Titles
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlji0Ek

SouthPeak Games Sues Majesco Over My Baby Dispute
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljj0El

Nintendo Wins Piracy Battle In Dutch Court
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljk0Em

Zattikka Secures $5.5 Million For Portfolio Expansion, Social Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljl0En

Feature: How Meaningful Skills And Activity Statements Improve Your
Designs
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljm0Eo

Headstrong Boss Laid Off As Studio Shifts Away From Wii
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlex0Eu

NPD: Full-Game PC Downloads Reaching Parity With Physical Purchases
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlet0Eq

Apple Posts Record Third-Quarter Revenue; iPad Sales Reach 3.27
Million
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlez0Ew

In-Depth: Xbox Live Arcade Sales Analysis, June 2010
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hleu0Er

Analysis: Looking Beyond Retail Numbers For U.S. Game Industry Growth?
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Reminder: 24 Hours To Early Register For GDC Europe
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hle10Ej

Q&A: Hudson's Kasahara On Lost In Shadow's Understated Approach
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlev0Es

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Summit Sessions Announced
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlKH0Eg
October 5-8, 2010
Austin Convention Center
Austin, TX

GDC Online (formerly GDC Austin) will return to Austin this October
with a slate of one and two-day summits addressing emerging areas of
game development. Attendees with the Summits and Tutorials or All
Access Pass will gain full access to all four summits, the GDC Online
expo, and the first annual Game Developers Choice Online Awards and
networking events.

GDC Online summit sessions have been announced in 3D Stereoscopic
Games, iPhone Games, iPad Gaming, and Game Narrative.

View summit sessions here.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlKH0Eg

Register before September 1, and save up to 40% off!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlKI0Eh
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FEATURES
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Postmortem: Tale of Tales' The Path - by Micha�l Samyn and Auriea
Harvey
Tale of Tales' Micha�l Samyn and Auriea Harvey talk about their lauded
indie game The Path from inception to post-release, taking in creative
drives and methods, sales and critical reception -- and defining what
inspiration and success mean in their own terms.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljn0Ep

Evaluating Game Mechanics For Depth - by Mike Stout
Former Insomniac designer Mike Stout takes shares a useful rubric for
judging the depth of play mechanics, including checks for redundant
ones, in this in-depth design article, which contains examples from
the Ratchet & Clank series.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlfM0EE

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View GDC 2010 Sessions Today
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hhsp0Ew

If you missed Game Developers Conference 2010 and want to see rich
media from the event, enter the GDC Vault today. Our on demand digital
library has content in PowerPoint presentation, synced video/slide,
and audio formats.

Free content is available right now, with thousands of current and
historical lectures available to All-Access Pass holders and Studio
Subscription-holders.

For Studio Subscriptions, please contact Suzanne Cunningham
scunningham@think-services.com

Get Started Here.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hhsp0Ew
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!

[07.22%.10]

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Day 1 Studios - Hunt Valley, MD, USA
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Core Systems Software Engineer
We have an opportunity for an exceptional Software Engineer to work
within our core technology team to develop the architecture and
toolset of our game engine. Specific duties will vary depending on the
skill-set of the successful applicant.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljo0Eq

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Day 1 Studios - Chicago, IL, USA
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Lead Level Designer
We are recruiting for a Lead Level Designer for our upcoming projects.
This is a great opportunity to work on a project in the early stages
of pre-production.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljp0Er

[07.21%.10]

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2K China - Shanghai, Ch, CHN
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Sr. Lighting Artist - 2K China
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hk5V0EX

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2K China - Shanghai, Ch, CHN
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Lead Artist - 2K China
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hk5W0EY

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2K Marin - Novato, CA, USA
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FX Artist-XCOM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hk5X0EZ

We're looking for a G-Man to harness alien technology and transform it
into beautiful, kinetic art. As an FX Artist on XCOM, you will be
responsible for creating a kaleidoscopic collage of FX that will add
texture, vitality and spark to an alien invasion of 50's America. And,
yes, you will get to blow stuff up.
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2K Marin - Novato, CA, USA
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Sr. Character Concept Artist - XCOM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hk5Y0Ea

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2K Marin - Novato, CA, USA
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Senior Producer - 2K Marin
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlOk0EL

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38 Studios - Maynard, MA, USA
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Build Engineer / Technical Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlOl0EM

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Atomic Games - Raleigh, NC, USA
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Senior AI Engineer
Atomic is looking for an experienced senior engineer to direct the
development of AI systems for a highly-anticipated historically themed
military shooter. Atomic is an award-winning studio that mixes
real-life scenarios with unique, proprietary technology to create
innovative game experiences. We are now challenging perceptions about
what videogames can be, with games like Six Days in Fallujah, and
aiming to disrupt the way videogames are priced and purchased, with
games like Breach.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlYX0EC

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Atomic Games - Raleigh, NC, USA
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Senior PS3 Engineer
Atomic is looking for an experienced senior engineer with PS3
experience to work on a highly anticipated historically themed
military shooter. Atomic is an award-winning studio that mixes
real-life scenarios with unique, proprietary technology to create
innovative game experiences. We are now challenging perceptions about
what videogames can be, with games like Six Days in Fallujah, and
aiming to disrupt the way videogames are priced and purchased, with
games like Breach.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlYY0ED

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Blizzard Entertainment - Irvine, CA, USA
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Senior User Experience Designer, Starcraft II
Blizzard Entertainment is looking for an experienced, creative, and
artistically talented user experience designer to join the StarCraft
II team. The senior user experience designer will be responsible for
creating and championing the artistic vision of the game's various
interfaces in single player, in multiplayer, on Battle.net, and on our
websites for our current and future products and expansions.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljq0Es

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Blizzard Entertainment - Irvine, CA, USA
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FX / Generalist Artist, Unannounced Game Title
Do you love digging into the technical details of how novel and
exciting digital art is made? Can you harness the full capabilities of
authoring applications like Maya and bend them to your will? If so,
we're looking for you! Blizzard Entertainment is on the hunt for an
exceptional FX artist who has experience in one or more of the
following skills; modeling, texturing and/or animation.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljr0Et

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Blizzard Entertainment - Irvine, CA, USA
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3D Character Artist, World of Warcraft
Blizzard Entertainment is looking for an exceptionally skilled 3D
character artist to join the World of Warcraft team. The ideal
candidate has experience modeling and texturing a diverse visual range
of characters and creatures. A solid grasp of form, structure, color,
and light for both 2D and 3D art assets is essential. The character
artist must be skilled in another form of art production as well --
illustration, modeling, texturing, animation, concept drawing.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljs0Eu

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Blizzard Entertainment - Irvine, CA, USA
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Art Manager, World of Warcraft
Blizzard Entertainment is looking for a talented and experienced art
manager to join the World of Warcraft team. This position will involve
the management of the animation team, working with production on
scheduling and tasking, as well as the growth and improvement of the
animation department.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljt0Ev

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Blizzard Entertainment - Irvine, CA, USA
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Senior 3D Environment Artist, World of Warcraft
Blizzard Entertainment is looking for an exceptionally skilled senior
3D environmental artist to work on the award winning game, World of
Warcraft. The ideal candidate has experience modeling and texturing
assets for a diverse visual range of environments. A solid grasp of
form, color, and light for both 2D and 3D art assets is essential.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlju0Ew

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Blizzard Entertainment - Irvine, CA, USA
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3D Character Equipment Artist, Next-Gen MMO
Blizzard Entertainment is looking for an exceptionally skilled 3D
character equipment artist for a team focused on next-generation
massively multiplayer online games. The ideal candidate has extensive
experience modeling and texturing a diverse visual range of character
armor and weapons. A solid grasp of armor and weapon design,
structure, color, and light for the creation of both 2D and 3D art
assets is essential.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljv0Ex

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Blizzard Entertainment - Irvine, CA, USA
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Lead 3D Character Artist, Next-Gen MMO
Blizzard Entertainment is looking for an exceptionally skilled lead 3D
character artist for a team focused on next-generation massively
multiplayer online games. The ideal candidate has extensive experience
modeling and texturing a diverse visual range of characters and
creatures at a senior or lead level. A solid grasp of form, structure,
color, and light for both 2D and 3D art assets is essential.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljw0Ey

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Blizzard Entertainment - Irvine, CA, USA
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3D Environment Artist, Next-Gen MMO
Blizzard Entertainment is looking for an exceptionally skilled 3D
environment artist for a team focused on next-generation massively
multiplayer online games. The ideal candidate has experience modeling
and texturing assets for a diverse visual range of environments. You
should have a solid grasp of form, color, and light for both 2D and 3D
art assets is essential.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljx0Ez

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Blizzard Entertainment - Irvine, CA, USA
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Associate Technical Artist, Diablo III
Blizzard Entertainment is looking for an associate technical artist to
work on the newest installment of our award-winning
action/role-playing game series, Diablo III. The focus will be on
bringing our game environments to a finished state from a technical
and performance perspective. Responsibilities include the creation of
collision meshes, performance optimizations, and general bug-fixing of
complex environments.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljy0E1

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Blizzard Entertainment - Irvine, CA, USA
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Sr Graphic Designer, Brand Marketing
Blizzard Entertainment's marketing team is looking for an
extraordinary graphic designer to design, contribute to, and oversee
packages, logos, print ad campaigns, style guides, merchandise, trade
show graphics, and other projects. Strong concept skills and at least
five years art-directing (and manipulating, modifying, finessing,
colorizing, etc.) key art in the entertainment industry is essential.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hljz0E2

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Blizzard Entertainment - Irvine, CA, USA
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Animator (In-House Contract)
Blizzard Entertainment is looking for a talented contract 3D animator
to assist our cinematics team in creating the next generation of our
award-winning movies. You should be skilled at realistically animating
the movements of humanoids, beasts, and machines at a level that lives
up to the ever-increasing Blizzard Entertainment standard of quality.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlj10Eo

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Blizzard Entertainment - Irvine, CA, USA
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Concept Artist, Cinematics
Blizzard Entertainment is seeking a talented, motivated, and
experienced concept design artist to join its cinematics team. The
concept artist must be experienced in designing environments, weapons,
and mechanical concepts. This person will be responsible for
sketching, line art, and full painting design formats.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlj20Ep

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Blizzard Entertainment - Irvine, CA, USA
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NonLinear Creative Video Editor
Blizzard Entertainment is seeking an experienced, creative, and
energetic nonlinear video editor to work with its cinematic and
DVD\video production departments. Applicants must have the ability to
edit cinematic sequences for our products and work independently
within a team environment.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlj30Eq

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CCP - Newcastle - Newcastle, NE, GBR
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Senior Console Programmer in Newcastle England
The CCP Engineering team in Newcastle England is working to build AAA
quality games in close collaboration with CCP's Icelandic and Chinese
offices. The Senior Engineer will drive the optimization of CCP's
existing and future console technology for the console game platforms,
and work to spread best-practice in programming throughout the
organization.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HkW70Ea

Other Position(s) Available At CCP - Newcastle:

- Rendering Engineer

http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HkW80Eb
- Physics Engineer

http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HkXA0El
- Console Tools Engineer

http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HkXB0Em
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EA Maxis - Emeryville, CA, USA
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Development Director - Online, EA Maxis
Maxis offers a fun, creative, and intellectually challenging
environment with excellent compensation and a full range of benefits.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlj40Er

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Ganz/WEBKINZ - Toronto, ON, CAN
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3D Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlj50Es

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Ganz/WEBKINZ - Toronto, ON, CAN
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Game Developer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlj60Et

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Ganz/WEBKINZ - Toronto, ON, CAN
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Technical Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlj70Eu

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Ganz/WEBKINZ - Toronto, ON, CAN
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Interface Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hlj80Ev

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Ganz/WEBKINZ - Toronto, ON, CAN
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Senior Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlkA0E6

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Gargantuan Studios - San Mateo, CA, USA
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Lead Datastore Engineer
Gargantuan is committed to building a studio where great games are a
direct result of our studio culture. We are creating a place where the
team has enormous talent, where collaboration is constant, innovation
is fostered, simplicity is valued, great people grow, and everyone is
excited to go to work in the morning. A place where focusing on fun
for the player isn't something we have to remind ourselves to do. In
short, we are building the kind of studio that we have always wanted
to work in.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hkay0Eq

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Gargantuan Studios - San Mateo, CA, USA
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UI Engineer
We are looking for a skilled User Interface Engineer to work on a
highly anticipated MMORPG.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hkaz0Er

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Infinity Ward / Activision - Encino, CA, USA
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Game Design Engineer
Join our ranks! Infinity Ward, Inc. is an award winning developer of
Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating
the best games on the market, and strive not only to exceed the
standard in game development, but define it. An incredibly talented
team, an exciting work environment, and competitive compensation await
those who are interested in creating cutting edge games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlkB0E7

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Infinity Ward / Activision - Encino, CA, USA
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Game Designer - World Builder
Join our ranks! Infinity Ward, Inc. is an award winning developer of
Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating
the best games on the market, and strive not only to exceed the
standard in game development, but define it. An incredibly talented
team, an exciting work environment, and competitive compensation await
those who are interested in creating cutting edge games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlkC0E8

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Infinity Ward / Activision - Encino, CA, USA
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Game Designer - Scripter
Join our ranks! Infinity Ward, Inc. is an award winning developer of
Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating
the best games on the market, and strive not only to exceed the
standard in game development, but define it. An incredibly talented
team, an exciting work environment, and competitive compensation await
those who are interested in creating cutting edge games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlkD0EA

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Insomniac Games - Burbank, CA, USA
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Senior Designer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hka10Ee

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Insomniac Games - Burbank, CA, USA
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Animator
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hka20Ef

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Insomniac Games - Burbank, CA, USA
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Gameplay Programmer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also been named one of the Best Small Companies to work for! Check us
out, there is cool stuff here!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlOm0EN

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Kerberos Productions - Vancouver, BC, CAN
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Senior Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hkob0Eh

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Mind-Control - San Rafael, CA, USA
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Senior Game Engineer - Star Trek
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hkoc0Ei

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Mind-Control - San Rafael, CA, USA
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Flash Artist - Star Trek
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hkod0Ej

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Mind-Control - San Rafael, CA, USA
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Web Developer - Star Trek
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hkoe0Ek

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NHTV Breda University of Applied Sciences - Breda, No, NLD
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(Associate) Professor Innovation in Entertainment Technology
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlOn0EO

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ROCKSTAR GAMES NYC - New York, NY, USA
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Dialog editor/Recording engineer/mix and sound design assistant
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hka40Eh

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Rockstar North - Edinburgh, SL, GBR
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AI Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hka50Ei

Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
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Rockstar North - Edinburgh, SL, GBR
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C# Programmer: Audio Department
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hka60Ej

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Rockstar North - Edinburgh, SL, GBR
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Character Animators
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hka70Ek

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Rockstar North - Edinburgh, SL, GBR
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Systems Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hka80El

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Rockstar North - Edinburgh, SL, GBR
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Physics Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HkbA0Ev

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Sony Computer Entertainment America - Santa Monica - Santa Monica,
CA, USA
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Senior Gameplay/ Generalist Programmer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America (SCEA) markets
the PlayStation� family of products and develops, publishes, markets,
and distributes software for the PS one console, the PlayStation�2 and
PlayStation�3 computer entertainment systems and the PlayStation
Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hk5b0Ej

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Sony Computer Entertainment America - Santa Monica - Santa Monica,
CA, USA
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Senior Level Designer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America (SCEA) markets
the PlayStation� family of products and develops, publishes, markets,
and distributes software for the PS one console, the PlayStation�2 and
PlayStation�3 computer entertainment systems and the PlayStation
Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlOo0EP

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Sony Computer Entertainment America - Santa Monica - Santa Monica,
CA, USA
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Senior Environment Artist
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America (SCEA) markets
the PlayStation� family of products and develops, publishes, markets,
and distributes software for the PS one console, the PlayStation�2 and
PlayStation�3 computer entertainment systems and the PlayStation
Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlOp0EQ

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Sony Computer Entertainment America - Santa Monica - Santa Monica,
CA, USA
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Manager, Game Design
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America (SCEA) markets
the PlayStation� family of products and develops, publishes, markets,
and distributes software for the PS one console, the PlayStation�2 and
PlayStation�3 computer entertainment systems and the PlayStation
Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlkE0EB

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Sony Computer Entertainment America LLC - Bend, OR, USA
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Senior Staff Environment Artist
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America (SCEA) markets
the PlayStation� family of products and develops, publishes, markets,
and distributes software for the PS one console, the PlayStation�2 and
PlayStation�3 computer entertainment systems and the PlayStation
Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlOq0ER

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Sucker Punch Productions - Bellevue, WA, USA
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Senior Software Engineer for Web Services - Sucker Punch Productions
Sucker Punch is a video game development company located in downtown
Bellevue. We focus on writing games for Sony's Playstation 3 video
game console. Our last game, inFAMOUS, which recently entered Sony's
Greatest Hits programs, has sold 1.5M+ copies worldwide. Prior to
inFAMOUS, we produced the award-winning Sly Cooper series of video
games for the Playstation 2 console.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hk5c0Ek

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Sucker Punch Productions - Bellevue, WA, USA
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Character Artist
Sucker Punch Productions is looking for exceptional art talent to
contribute to the next inFamous. The Character Artist will play a
significant role in establishing and maintaining the vision for both
new and redefined characters. The ideal candidate will be able to work
collaboratively and help push inFamous2 forward to the next level.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hk5d0El

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Sucker Punch Productions - Bellevue, WA, USA
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Web Application Developer
For our next game - which is (shh!) unannounced - we're adding some
exciting new features utilizing web technology. Unfortunately, we
can't talk about the new features we're adding in this job listing,
because the games industry press reads all of our jobs listings just
to see what we're up to. Then they print stories, and what we're doing
isn't a secret any more. And we like secrets. Of course, if you make
it to a job interview, we'll show you lots of details about what we're
doing.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hk5e0Em

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Sucker Punch Productions - Bellevue, WA, USA
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Lighting Artist
Sucker Punch Productions is seeking an experienced and dedicated
Lighting Artist to join our team! You will have the opportunity to
illuminate the visual style and objectives of our next project -
inFAMOUS2. Apply directly at: iwantajob@suckerpunch.com
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hk5f0En

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Telltale Games - San Rafael, CA, USA
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Software Engineer - Tools
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0Hk5g0Eo

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THQ Digital Studios Phoenix - Rainbow Studios - Phoenix, CA, USA
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Senior Engine Programmer
THQ Digital Phoenix is searching for a qualified Senior Engine
Programmer for our flagship offroad racing game.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlkF0EC

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Trion Worlds - San Diego, CA, USA
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Lead Structure Environment Artist
Trion Worlds is the premier publisher and developer of connected video
games. With groundbreaking new server platform capabilities, Trion
delivers high-quality, fully dynamic and massively social content
across video game genres, gaming platforms, and mass-market
entertainment formats. Headquartered in Redwood Shores, Calif., with
development and technology studios in San Diego, Calif., and Austin,
Texas, Trion is redefining interactive entertainment in the connected
era.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlOs0ET

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Trion Worlds - San Diego, CA, USA
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Senior Level Designer
Trion Worlds is the premier publisher and developer of connected video
games. With groundbreaking new server platform capabilities, Trion
delivers high-quality, fully dynamic and massively social content
across video game genres, gaming platforms, and mass-market
entertainment formats.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBahn0SbCVt0K4n0HlOt0EU

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