GamesIndustry.biz Newsletter - 16th July 2010

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Confounding many of its detractors - including this columnist, I admit - the OnLive service is now up and running. Early users seem impressed by certain aspects, such as the community features, but nonplussed by others - most notably, the performance of the service in fast-moving, graphically intensive scenes, which has drawn criticism from most quarters.

As a result, OnLive presently seems like a pretty bad deal as a replacement for a games console or high-spec PC. However, the very fact that the service has launched at all and works in some contexts has struck a blow for the idea of cloud gaming. Internet speeds will continue to rise rapidly in the coming years, while the cost of powerful video decoding hardware for the client side will continue to fall, helping to eliminate two of the key bottlenecks which OnLive-style services presently face.

The extent to which those obstacles will block the popularity of cloud gaming in the coming years should not, however, be underestimated. Internet infrastructure by its very nature is plagued by bottlenecks. There are whole swathes of the planet which don't provide connections fast enough to operate OnLive even in its present state - and not just in poorer countries, either, with many developed nations (including large parts of the UK) still regarding 2Mb as a top-end connection.

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Today's top stories

UK govt warns industry on gender inequality

11:02 - Minister for Equalities: Companies "risk being uncompetitive" if they fail to address issue

Molyneux: Industry must find new ways to work

09:00 - Fable creator 'frightened' at how late in the development process games are actually playable

360 and PS3 sales surge but US market still down

06:55 - Overall market down 6 per cent to $1.10bn; software sales down 15 per cent in another slow month

Today's feature

Ubisoft's Murray Pannel

The UK marketing director appraises the company's E3 performance and talks plans for 2010

The rest of today's news

Chart-Track: UK hardware revenue down 32%

09:02 - And software loses 10%, but 360 and PS3 enjoy strong game sales

Microsoft hails NPD "momentum"

08:46 - Platform-holder claims US retailers believe Kinect is the "top priority this Holiday"

Super Mario Galaxy 2 passes 1 million in the US

08:59 - Nintendo pleased with customer support as preparation for "remarkable" software slate continues

"Hundreds" queue for new Xbox 360 console

10:35 - Over 400 GAME and Gamestation stores opened at midnight to cater to "amazing demand"

SOE loses 5% of its staff

10:25 - 41 walk from Sony Online in cost-cutting "efficiency" drive

Jobs

Hot job:

Character Technical Artist (Aardvark Swift) - London, South East, England

UK & Europe -

URGENT - QA Tester - Contract (Black Rock Studio) - Brighton, South East, England

Lead Programmer - Action Studio (Codemasters) - Anywhere

North America -

Lead Environment Artist AAA action/shooter title (MPG Universal) - Canada

Games Programmer (Other Ocean Interactive) - Canada

Recent features

CCP's Yohei Ishii

The EVE developer's business boss on bringing MMOs to console, microtransaction and long-tail success

BioWare's Greg Zeschuk

One half of the Mass Effect creator shares his opinions on new videogame technologies

Creative Lead

As Creative Assembly ramps up on its latest project, studio boss Tim Heaton discusses one of Britain's unsung success stories

Community Chest

Blizzard's Real ID may be a misstep - but at least it's thinking about community, when many rivals aren't

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