GamesIndustry.biz Newsletter - 30th April 2010

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More than a few eyebrows are likely to be raised at the enthusiasm with which US retail giant Best Buy appears to be plunging into the UK games retail market, with the company keen to place games at the heart of its offering as it opens its first stores over here. The timing couldn't be more peculiar; after easily a decade of speculation about when America's major chains would finally begin to exploit the opportunities on these shores, Best Buy is turning up to plant its flag after a torrid couple of years which many commentators see as proof of an irreversible decline in high street retail.

It's tough to disagree with that assessment. Specialist retailers in the UK have been squeezed from all sides in recent months. The core gaming audience, more tech-savvy than other market segments, have flocked in increasing number to online stores like Amazon and Play.com. The casual audience attracted by the Wii is more likely to shop at a mainstream retail outlet such as catalogue retailer Argos than to walk into a specialist store. Even the launch of what should have been a pillar of strength for specialist retail last Christmas, in the form of Modern Warfare 2, was a bitter pill, with supermarket chains muscling in and discounting heavily - resulting in queues of gamers forming outside Tesco and Sainsbury supermarkets, rather than outside specialist stores.

To cap it all off, sales of boxed games have levelled off and are even declining in some quarters. Publicly, publishers and retailers alike dismiss this as a symptom of recession; privately, many worry that the recession has masked a more fundamental shift in consumer behaviour, which would mean that the meteoric growth in boxed sales seen over the past two decades will not return when the economy recovers. Instead, gamers' money and, more importantly, their time, is being absorbed by new platforms with new business models - business models which don't feature retail anywhere on the value chain.

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Today's top stories

Analyst: Infinity Ward coverage is "overdone"

09:33 - Call of Duty "more about execution than innovation" says analyst

GamesIndustry.biz Network passes 30,000 members

10:35 - Business community continues to grow as greater numbers of industry people sign up

Legal expert says law "untested" on PS3 OS removal

08:50 - Retail obligations and manufacturer liabilities at heart of new class action, says lawyer

Today's feature

Bungie's Brian Jarrard

The studio director talks through the 10 year Activision deal and what it means for both companies

The rest of today's news

Jobs: Lack of Flash support is not a "business driven" decision

11:21 - Inclusion would result in sub-standard apps and hinder progress, says Apple boss

Alan Wake to utilise 'Project Ten Dollar' style DLC

11:07 - Microsoft to encourage new sales of upcoming game by bundling DLC voucher

Second Life transactions hit record high

10:43 - Virtual world sees big rises in transactions and unique vistors in March

Realtime Worlds to launch APB on July 2

10:20 - Online gameplay priced at £7.99 for 30 days; £5.59 for 20 hours

Rock Band sales drag at Viacom

10:18 - Media giant blames MTV Games as first quarter ancillary results drop 7%

Jobs

Hot job:

Experienced Engine Programmer - FPS team/Ubisoft Massive (Ubisoft Massive) - Sweden

UK & Europe -

UCG Tools Programmer (Aardvark Swift) - London, South East, England

Gameplay Programmer - cool and deadly MMO C++ AI, physics, gameplay (Heath Betts) - Midlands, England

North America -

Senior Video Game Artist (Other Ocean Interactive) - Canada

Lead Designer (Slant Six Games) - Anywhere

Rest of World -

Senior Programmer (Gameplay) (MPG Universal) - Australia

Character Artist (RealU) - Singapore

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