GamesIndustry.biz Newsletter - 25th March 2010

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Today's top stories

Lack of exposure a problem for digital platforms - Hello Games

09:19 - Joe Danger team acknowledges self-publishing also means self-promotion; Sony Pub Fund helps with "inexperience"

UK vets praise tax relief for games sector

09:59 - Livingstone, Braben, Oliver congratulate years of lobbying by TIGA, ELSPA

Moshi Monsters hits 15 million users

09:27 - More than 2 million users joining free-to-play title every month and 150,000 per day

Today's feature

Hello Games' Sean Murray

MD of the Joe Danger team discusses the highs and lows of the past six months

The rest of today's news

Gibbs and Brennan promoted at GAME

12:39 - New MD and international roles for key retail execs

Miyamoto admits too few Wii games in 2009

12:04 - Nintendo designer muses on whether 2008 was the peak year for current generation

Cryptic abandons Champions Online for consoles

11:05 - MMO makers talks of "100%" focus on PC products as 360 version dropped

Yakuza 4 in at number one in Japanese charts

10:16 - Sega's annual blockbuster has best opening yet for long-running crime series

GDC Europe makes call for submissions

09:31 - 2010 Game Developers Conference Europe calls for solicitations in second annual event

Jobs

Hot job:

Senior Developer Lead (Aardvark Swift) - London, South East, England

North America -

Game Planners/Designers - Contract Role (Game Contractor) - Toronto, Canada

MARKETING MANAGER (Next Island 3D virtual world) - Anywhere

Rest of World -

Senior Character Artist (SEGA Europe) - Brisbane, Australia

Animator - Contract Opportunity (Game Contractor) - Australia

Recent features

UK Videogames Tax Break - Summary

A round-up of the key information on the UK Budget speech and possible ramifications

Guillaume de Fondaumiere

The EGDF chairman explains why he thinks developers should have a say in the PEGI process

Krome's Steve Stamatiadis

The studio's co-founder talks self-publishing and making Microsoft Game Room

Connection Failure

EA is copying Ubisoft's persistent connection DRM - a desperate measure for a market in its twilight years

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