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- NEWS
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- THINK SERVICES GAME GROUP
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The Palm PDK Hot Apps Program offers developers who use the Plug-In
Development Kit to bring their C/C++ apps to Palm a share of $1
million in cash or HP Products. Developers are rewarded for the
most-installed free and highest-revenue paid applications. The count
begins July 15, 2010 and will last until September 30, 2010.
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NEWS
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[08.02%.10]
Interview: Challenges And Opportunities Abound For New Square Enix
U.S. President
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Analyst: Activision Could Announce Subscription Plans For CoD,
StarCraft II By Year's End
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Analysis: What Metal Gear Solid 4 Teaches Us About the War Economy
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Release This: Castlevania: Harmony of Despair Premieres Worldwide
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GDC Europe Reveals Key Business, Social Gaming Talks For August Event
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Best Of GamerBytes: Castle Of Pain
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Analyst: Subscription Call of Duty In China Could Bring In $100M For
Netease
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In-Depth: Al Lowe Talks Early-Days Adventure Genre Challenges In New
Book
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Interview: Cow Clicker Yields Ruminations On Social Gaming's Tense
Battle Lines
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Baltimore Schools To Incorporate Virtual Video Game Education
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In-Depth: What The (Game) Papers Say - July 2010, Pt.2
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RealNetworks' Games Unit Reports 5% Revenue Drop In Q2, Appoints New
Head
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[07.30%.10]
DS Line Leads Again On Weekly Japan Hardware Sales Chart
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Nexon America Revenues Grew 26 Percent In Q2 2010
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Gamecaster Virtual Camera Integrates With Unreal Engine 3
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'Negative Influences On Youth' Lead To Vietnam Online Game Limitations
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Narrowing Losses, Ongoing Challenges For Sega's Consumer Biz
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmAM0ES
Garriott Victorious In $28 Million Suit Against NCsoft
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Saling The World: Starcraft II Leads Multiplatform Charts in U.S. and
UK
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Star Wars Storyteller, Producer Blackman Leaves LucasArts
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Demiurge: Creativity Is Key, But So Is Pragmatism
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Best Of Indie Games: May the Forte Be With You
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Round-Up: Gamasutra Network Jobs, Week Of July 30
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Advertisement
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GDC 2011 Call for Submissions Now Open Through August 25
The call for submissions to present lectures, panels, roundtables,
tutorials and poster sessions at the 2011 Game Developers Conference
(GDC) is open through Wednesday, August 25!
GDC is accepting submissions for all six tracks: Audio, Business &
Management, Design, Production, Programming, and Visual Arts. For more
information on guidelines and topics, please visit:
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmAe0Eq
Note: GDC returns to its Monday-Friday schedule and will be held Feb.
28-March 4, 2011 at the Moscone Convention Center in San Francisco.
For more information on GDC 2011, visit www.GDConf.com
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FEATURES
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Taking Back Fallout - by Chris Remo
Obsidian Entertainment CEO Feargus Urquhart discusses design
opportunities that have arisen developing Fallout: New Vegas , and how
being one of the series original creators' affected his reaction to
both Bethesda's game and this new endeavor.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDd0Es
Demiurge's Road To Creativity - by Christian Nutt
Demiurge Studios has gained a reputation as a reliable developer doing
work-for-hire for larger studios like BioWare and Harmonix, but now
the company has plans to break out -- studio director Albert Reed
explains how it reached that juncture.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmAf0Er
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GDC Europe 2010: Guerrilla Games Keynote Announced
August 16-18, 2010
Cologne Congress Center East
Cologne, Germany
The Game Developers Conference Europe, the premier pan-European
developer event bringing together developers and business
professionals across the continent worldwide will return to Cologne on
August 16-18, 2010 at the Cologne Congress Center East featuring
visionary keynotes, 130+ international speakers, and over 40
exhibitors and sponsors.
Just announced keynote Hermen Hulst, Managing Director of Guerrilla
Games, will discuss his company's technical focus on how best to
utilize console hardware and what some of the ingredients are behind
the success of the Killzone series. Hulst will join GDC Europe's
line-up with other notable speakers including Bo Wang (Tencent Games),
Heiko Hubertz (Bigpoint), Louis Castle (InstantAction), and David Cage
(Quantic Dream).
Still undecided about GDC Europe? See the top 5 reasons why you
shouldn't miss GDC Europe this year.
(link here: http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hlq10El
Learn more about the pass options and register here.
(link here: http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hlq20Em
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!
[08.02%.10]
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GAMELOFT - Shanghai, CH, CHN
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Creative 3D Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDe0Et
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GAMELOFT - Shanghai, CH, CHN
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Illustrator / Concept Artist / Chara-designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDf0Eu
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Infinity Ward / Activision - Encino, CA, USA
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Senior Software Engineer
Join our ranks! Infinity Ward, Inc. is an award winning developer of
Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating
the best games on the market, and strive not only to exceed the
standard in game development, but define it. An incredibly talented
team, an exciting work environment, and competitive compensation await
those who are interested in creating cutting edge games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HlQG0Eb
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NHTV Breda University of Applied Sciences - Breda, No, NLD
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(Associate) Professor Innovation in Entertainment Technology 1.0 Fte
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HkvA0E6
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Remedy Entertainment - Espoo, , FIN
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Audio Lead
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YAGER Development - Berlin, Be, DEU
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TECHNICAL ARTIST [m/f]
YAGER is an independent developer of games based in Berlin, Germany.
We are specialized in the creation of AAA, multi-platform action
experiences, for a global audience. We are an English speaking studio
with more than 100 people from 15 different countries. This rich mix
of individual skills, backgrounds, and perspectives creates an
open-minded and collaborative atmosphere vital to the success of our
productions.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDh0Ew
[08.01%.10]
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SILICON KNIGHTS - St.Catharines, ON, CAN
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ENGINE PROGRAMMER
Silicon Knights proudly ranks as one of the world's top studios in
video game development. Known for such titles as Metal Gear Solid: The
Twin Snakes, Eternal Darkness: Sanity's Requiem and Too Human. Located
in St.Catharines, ON Canada, SK has developed a reputation for
creating superior original content.Our studio offers a passionate,
spirited and creative workplace where all creative contributions are
encouraged and heard. If you are inspired to create great games, we
invite you to apply!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hk6G0E8
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SILICON KNIGHTS - St.Catharines, ON, CAN
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Level Designer
Silicon Knights is a guild of talented individuals dedicated to
creating groundbreaking video games. Located in St.Catharines, ON
Canada, silicon Knights proudly ranks as one of the top independent
development studios and has a reputation for creating superior
original content Best known for Eternal Darkness, Metal Gear Solid:
the Twin Snakes and Too Human. We have exciting unannounced projects
in development. If you're talented and passionate to create great
games, we invite you to apply!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hk6H0EA
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SILICON KNIGHTS - St.Catharines, ON, CAN
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GAME DESIGNERS
Silicon Knights� proudly ranks as one of the world's top studios in
video game development and known for such titles as Metal Gear Solid:
The Twin Snakes, Eternal Darkness: Sanity's Requiem; and recently
released Too Human for the Microsoft� Xbox 360. Located in
St.Catharines, ON Canada, Silicon Knights� has developed a reputation
for creating superior original content. Silicon Knights� invites you
to push the technology leading tomorrow's best entertainment.
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SILICON KNIGHTS - St.Catharines, ON, CAN
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Gameplay Programmer
Located in St.Catharines, ON Canada, Silicon Knights proudly ranks as
one of the top independent game studios in the world. SK has developed
a reputation for creating superior original content, and is dedicated
to creating ground breaking video games. Within a focused and
collaborative climate, our studio offers a passionate and spirited
workplace where all creative contributions are encouraged. We're
currently working on several NEW and EXCITING AAA projects and invite
you to apply!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hk6J0EC
[07.31%.10]
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Gameloft - New York City, NY, USA
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3D Animator for iPhone games!
Qualified candidates will link up with imaginative design teams to
create hot new game titles, fulfilling a wide range of genres from
hardcore action to casual simulation. As a key member of the
development team, you'll take charge of all 3d artwork of our games as
well as game conception. Previous hit iPhone games include Oregon
Trail, Hero of Sparta I & II, NOVA, Avatar, Dungeon Hunter, NFL 2010,
Real Soccer 2010, New York Nights, Assassin's Creed, Terminator
Salvation, and Asphalt 5.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDi0Ex
Other Position(s) Available At Gameloft:
- 3D Graphics Programmer- iPhone games!
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Snowblind Studios - Kirkland, WA, USA
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Sr. Game Designer, Tech - Snowblind Studios - #117738
Snowblind Studios, a division of WB Games Inc. in Greater Seattle,
seeks a Senior Game Designer, Tech. to be responsible for significant
contributions to game design, with a focus on technical game systems
and scripting. Work with the Lead Designer and programmers to design,
implement and maintain game objects, systems and NPCs. Responsible for
level-specific implementation of complex scenarios, including logic
and scripting.
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Warner Bros Games - Bothell, WA, USA
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Director of Production - WB Games - #118273
. Collaborate across internal divisions to ensure our development
partners are using industry standard production processes and tools
for each product by staying abreast of state-of-the-art production
practices and working closely with the Design, Art, Engineering and
Production groups inside WBIE/WBG. Define and spearhead the creation
of production services used for development support.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HlKQ0Ef
[07.30%.10]
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Crytek - Budapest, , HUN
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Art Director
Crytek is always looking for the best talent in the industry. If you
are passionate about great games and want to work with a highly
talented and creative team on cutting edge technology and tools, then
look no further.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hlmt0Eo
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Crytek - Budapest, , HUN
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Lead Designer
Crytek is always looking for the best talent in the industry. If you
are passionate about great games and want to work with a highly
talented and creative team on cutting edge technology and tools, then
look no further.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hlmu0Ep
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Day 1 Studios - Chicago, IL, USA
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Senior Concept Artist
This is a great opportunity to work on an upcoming project from the
very beginning of the project.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDk0Ez
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Day 1 Studios - Chicago, IL, USA
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Lead Audio Designer
Day 1 Studios is looking for Lead Audio Designer to drive our audio
team to fortune and glory! We are seeking a highly talented and
motivated individual to join and lead our audio department by
creating, designing, and managing all aspects of audio production
including sound design, voice-over, music, and implementation. You
will also be responsible for maintaining the integrity and direction
of our internal audio tool-suite by interfacing with the programming
staff at a real-time level.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDl0E1
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Eat Sleep Play, Inc - Salt Lake City, UT, USA
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Game Programmer
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Eat Sleep Play, Inc - Salt Lake City, UT, USA
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Sr. 3D Graphics Modeler
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Foundation 9 - Pipeworks - Eugene, OR, USA
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Network Engineer
Looking for a change of environment and locaton? Check out our Network
Engineer position at Pipeworks in Eugene, OR. Pipeworks
(http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hg7Q0EG is seeking the talents of an experienced
network engineer who enjoys a collaborative and creative work
environment and is looking to work with like-minded professionals to
create fun games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDo0E4
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Harmonix Music Systems - Cambridge, MA, USA
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Senior Graphics Programmer
The studio that created ROCK BAND and the upcoming Kinect exclusive
DANCE CENTRAL is looking for a Senior Graphics Programmer! Come help
us build our Next Big Thing!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hlqb0Ea
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HumaNature Studios - Albany, CA, USA
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Senior Server Side Software Engineer
Check this out - HumaNature Studios is looking for an awesome Senior
Server Side Software Engineer to create and deploy the architecture
necessary to deliver a sa-weet new Facebook app. They should (one
hopes) be comfortable with all aspects of deploying a web based
application in the Facebook space. If, right now, you are thinking "oh
wait, I am." then great joy awaits you. We're also looking for a
talented Flash Artist by the way!)
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hlqc0Eb
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Insomniac Games - Burbank, CA, USA
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Senior Designer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hlqd0Ec
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Insomniac Games - Burbank, CA, USA
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Animator
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hlqe0Ed
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Insomniac Games - Burbank, CA, USA
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Web Designer/ Developer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0Hlqf0Ee
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LOLapps - San Francisco, CA, USA
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UI Designer with Flash Skills
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDp0E5
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Monolith Productions - Kirkland, WA, USA
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Sr. Software Engineer, Gameplay - Monolith - #117588
As a member of Monolith's Game Engineering team you will work closely
with engineers, designers and artists to develop game-play for our
next triple-A title. As a Senior Game Engineer, your domain will span
as much of the gameplay codebase as your skills and interests dictate,
as you design and implement extensions to existing systems and pivotal
new game systems to meet the needs of our talented in-house team of
content developers.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HlXg0EG
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Monolith Productions - Kirkland, WA, USA
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Sr. Software Engineer, Network - Monolith Productions - #114694
As a Senior Engine Networking you will work closely with the Lead
Engineer and the rest of your peers to develop state-of-the-art
networking technology for the PS3, XBOX 360 and PC. Your domain will
cover the networking components of the engine and your
responsibilities will include both optimizations of current-gen
systems and design and implementation of pivotal new technology.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HlXh0EH
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NetherRealm Studios - Chicago, IL, USA
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Sr. Designer - NetherRealm Studios - #116803
NetherRealm Studios in Chicago is seeking a Senior Designer who will
be responsible for designing and implementing the game experience. The
Senior Game Designer is also responsible for ensuring the AI uses the
proper scripting logic as well as overseeing the creative design of
the AI. He or she must mentor younger technical designers on best
practices as well as pinpoint inefficient implementations.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HlXi0EI
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NetherRealm Studios - Chicago, IL, USA
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Sr. Software Engineer, Gameplay - NetherRealm Studios - #115557
NetherRealm Studios seeks a Senior Software Engineer to help us expand
the Mortal Kombat franchise. Work in a dynamic team environment where
you will be responsible for implementation of game play features,
interface tools for content designers and help to support and expand
the game engine. You will work closely with game designers, animators,
artists, programmers and production staff to take this AAA product
from concept to the store shelf.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HlXj0EJ
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NetherRealm Studios - Chicago, IL, USA
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UI Artist - NetherRealm Studios
NetherRealm Studios, a division of WB Games Inc., seeks an experienced
Artist, User Interface who will work with a variety of team members to
help design, create, implement and optimize UI assets for Console game
titles. The UI artist is responsible for maintaining high visual
fidelity, competitive aesthetics, logical menu flow, and presenting
game information in a clear and understandable manner.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDq0E6
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NetherRealm Studios - Chicago, IL, USA
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Concept Artist - NetherRealm Studios - #119328
NetherRealm Studios, a division of WB Games Inc., seeks a Concept
Artist to be responsible for generating a variety of images to clarify
the artistic vision of a given project. This artist will work closely
with the Art Director and leads in order to assist in the development
of the project and as an advocate for the art quality of the game. The
Concept Artist will create sketches and digital paintings of
environments and characters.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDr0E7
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Page 44 Studios - San Francisco, CA, USA
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Senior Graphics Engineer
Come work at Page 44 Studios, located in San Francisco, two blocks
from BART! Page 44 provides the magic combination of genuinely
rewarding, collaborative work, proper work/life balance, and stability
in an uncertain world. For over 11 years, Page 44 has been creating
tons of high profile games for the best publishers. We are currently
working on multiple mass-market projects that will reach the living
rooms of your family and friends. Come check it out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBatX0SbCVt0K4n0HmDs0E8
Other Position(s) Available At Page 44 Studios:
- Art Director
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- Lead Character Artist
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Riot Games - Culver City, CA, USA
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Senior Environment Artist
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ROCKSTAR GAMES NYC - New York, NY, USA
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Dialog editor/Recording engineer/mix and sound design assistant
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Rockstar North - Edinburgh, SL, GBR
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Environment Artists
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Rockstar North - Edinburgh, SL, GBR
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Physics Programmer
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Rockstar North - Edinburgh, SL, GBR
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Systems Programmer
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Rockstar North - Edinburgh, SL, GBR
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Character Animators
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Rockstar North - Edinburgh, SL, GBR
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C# Programmer: Audio Department
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Rockstar North - Edinburgh, SL, GBR
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AI Programmer
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Rowland Reading Foundation - Middleton, WI, USA
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Flash Developer
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Snowblind Studios - Kirkland, WA, USA
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Associate World Artist - Snowblind Studios - #118672
Snowblind Studios, a division of WB Games Inc., seeks an Associate
World Artist. Duties may include, but are not necessarily limited to,
the creation of in-game level art assets, integration,
troubleshooting, and refining technical/ aesthetic aspects as defined
by the Lead Artist and Art Directors. Associate Artists are also
expected to be versatile; willing to focus on any task assigned, as
well as be proactive and demonstrate sustained growth.
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Snowblind Studios - Kirkland, WA, USA
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Software Engineer, Gameplay - Snowblind Studios - #118261
As a member of the game play team, you will work closely with the lead
game programmer, and the game play programming team to implement new
features, and support the design team in their efforts to create a
compelling game experience. Your responsibilities will include AI
systems, bug fixing, enemy and boss encounters, environmental
interactions, and performance.
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Sony Computer Entertainment America LLC - Bend, OR, USA
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Senior Staff Animator
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America (SCEA) markets
the PlayStation� family of products and develops, publishes, markets,
and distributes software for the PS one console, the PlayStation�2 and
PlayStation�3 computer entertainment systems and the PlayStation
Portable (PSP).
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Telltale Games - San Rafael, CA, USA
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Lighting Artist
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The Art Institute of Atlanta - Atlanta, GA, USA
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FT & PT Faculty jobs - Game Art & Design (GAD), Media Arts & Animation
(MAA), Visual & Game Prg (VGP
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THQ, Kaos Studios - New York, NY, USA
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Senior Technical Artist
Kaos Studios is located in the heart of New York City and is mere
blocks from the Empire State Building and the thrill of Midtown
Manhattan. Along with the opportunity to live in one of the most
exciting cities in the world, we create exciting titles like
Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront!
We also offer competitive salaries, comprehensive health benefits, and
an excellent compensation package. Check us out at
www.kaosstudios.com!
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TimeGate Studios - Sugar Land, TX, USA
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Lead Tools Programmer
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TimeGate Studios - Sugar Land, TX, USA
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Mechanical Artist
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Total Immersion Software - Alameda, CA, USA
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Character Modeler (Temporary Full-Time, 6 months)
Total Immersion Software is seeking an experienced 3D Character
Modeler to help create a variety of realistic characters and bring
them to life in our training and simulation applications. This is a
temporary full-time position, but there may be the possibility of a
full-time hire at the contract's end.
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Trion Worlds - Redwood City, CA, USA
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Corporate Community Manager
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Trion Worlds - Redwood City, CA, USA
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Senior Software Engineer I
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Warner Bros Games - Kirkland, WA, USA
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Sr. Quality Assurance Analyst - WB Games - #118487
WB Games seeks a Senior Quality Assurance Analyst to join our team.
This individual contributor must be able to establish priorities among
multiple, competing demands and to meet deadlines. Ideal candidates
possess the ability to work with flexibility, efficiency, and
diplomacy in a fast-paced environment. Must be able to create test
documentation, execute test cases, track defects, operate automation,
and report results.
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Warner Bros Games - Kirkland, WA, WA, USA
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Sr. Producer - WB Games - #118690
WB Games Inc. seeks a Senior Producer (SP) to be responsible for
shipping a large AAA quality product on multiple platforms
simultaneously through all phases of production. The SP is the focal
point and key driver of all aspects of the game development. In
coordination with the team leads, the SP establishes the goals,
schedule and game development processes needed to ensure the
development team is successful in delivering a AAA quality game on
time and on budget.
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Warner Bros Games - Kirkland, WA, USA
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Sr. Technical Artist - WB Games - #118265
Warner Brothers Games Inc. seeks a Senior Technical Artist to support
and assist the Technical Art Team in meeting its design, art and
technical goals. This can include work in visual R&D, shader
development, performance monitoring, standard setting, as well as
process and pipeline. The senior technical artist can also be called
on to solve and implement complex visual problems for the game. This
person will be expected to mentor more junior artists.
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Warner Bros Games - Kirkland, WA, USA
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Sr. Game Writer - WB Games Inc. - #117622
WB Games Inc. seeks a skilled game writer to work on a shared writing
team. The writer should have game writing experience working directly
with a development team, excellent dialogue writing skills, and the
ability to collaborate and integrate feedback from the lead game
designer as well as other development team members, other shared team
writers, editors, and high level external writers.
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Warner Bros Games - Kirkland, WA, USA
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Technical Art Director - WB Games Inc. - #117278
WB Games Inc. seeks a Technical Art Director to be responsible for all
content related technical decisions for the game on one of our newest
projects. The Technical Art Director also acts a liaison between
Engineering (Both game and core tech) and the content creators. This
person will evaluate new technology, supervise and monitor the
development of pipelines and workflow.
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Warner Bros Games - Kirkland, WA, USA
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Art Director - WB Games - #118691
WB Games Inc. seeks an Art Director to be responsible for
collaborating on product position and design, for overseeing
development of art concepts and visualizations, and for approvals of
final content, working very closely with the Creative Director and
Designers to develop and realize the vision of the game.
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