GamesIndustry.biz Newsletter - 23rd July 2010

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With the price for the system finally nailed down, the last major piece of the jigsaw in place, it's reasonable to pose the question - what is Kinect designed to do for Microsoft? It's a question made all the more important by the fact that the company itself doesn't seem to be entirely sure.

The line it most often rolls out is that Kinect will extend the lifespan of the Xbox 360 hardware, envisioning the combination of Kinect and the Xbox 360 S as essentially "Xbox 360.5" while the console's apparatchiks eagerly take up the chant of "five more years". On the other hand, its showing at E3 and various other events and statements suggest that it's all about market expansion, taking the battle for the hearts and minds of downstream gamers right into Nintendo's heartland.

Those are not necessarily conflicting objectives, of course, but it's crucial to understand that they're not actually the same objective either. Refreshing and expanding upon the console's capabilities could satisfy existing customers for a few more years without launching a new platform, without necessarily widening the demographic appeal of the system. Equally, it could widen the appeal to new audiences, but leave existing owners unimpressed and still keen for a platform upgrade within a normal timespan.

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Today's top stories

Microsoft announces $62 billion revenues

08:18 - Entertainment and Devices division increases profit margin by 529% to $679 million for the year

Disney in late stages of Playdom acquisition

08:54 - Rumours suggest Disney to make significant social gaming move

Ubisoft becomes No.2 publisher across Europe

17:12 - Assassin's Creed publisher rises from third in UK, Germany and France for first half of year

Today's feature

Bang for Buck in the Brave New World

Paul Durrant explains the thinking behind the Abertay-run national innovation grants

The rest of today's news

Special edition Xbox 360 S due

11:28 - GAME-exclusive silver Halo: Reach edition offers custom sound effects and controller

Medal of Honor studio becomes 'Danger Close'

10:37 - New identity evokes "pushing the boundaries and taking chances", says EA

PSP reclaims Japanese crown

12:44 - Sony handheld tops chart again by a nose, but combined DS range still well ahead

SouthPeak in court again

08:58 - Controversial publisher suing Majesco over publishing rights to My Baby games

Games biz tax breaks for North Carolina

09:30 - 15% relief for digital firms in Epic's home state will attract more talent, says Capps

Jobs

Hot job:

Character Technical Artist (Aardvark Swift) - London, South East, England

North America -

Network Engineer (Sony Computer Entertainment Amer) - Anywhere

Lead Animator - Canada (Datascope) - Canada

Recent features

Conflicting Goals

Kinect's pricing speaks of a company torn between market expansion and monetisation

Eutechnyx' Todd Eckert

Racing studio's North American boss on new business models, the importance of brands and tax relief

Kinecting People

Microsoft's Chris Lewis on price points, target audience and the evolving software mix for Kinect

Preview: GDC Europe 2010

Conference director Frank Sliwka on how this year's Cologne event is shaping up

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