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At SIGGRAPH 2010 Xsens will introduce MVN MotionGrid
MVN MotionGrid [link to:
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0HljW0Es is a position aiding
system for Xsens MVN, the leading cameraless Motion Capture solution.
MotionGrid enables occlusion-free, real-time, driftless multi-person
recording in large volumes. The portable system can be used indoors
and outdoors.
See MotionGrid at SIGGRAPH Xsens booth 839.
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NEWS
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[07.26.10]
Atari Sees Sales Down, But Major Online Boost
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Deus Ex 3 Director: Getting Team Support For Player Choice Can Be
Challenging
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Release This: Starcraft II: Wings of Liberty Premieres Worldwide
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Capcom, Namco Confirm Street Fighter X Tekken Crossover
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In-Depth: PlayStation Network Sales Analysis, June And First Half Of
2010
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IGDA Exec Director Caulfield To Leave As Association Reorganizes
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Analysis: How Assassin's Creed 2 Teaches Us To Make Our Own Fun
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Best of GamerBytes: Our Analysis Of The Industry
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Analyst: StarCraft II Could Hit 7 Million Units In First Fiscal Year
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DS Hardware Leads Again In Japan Despite Dip In Sales
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Australia Postpones R18+ Rating Discussion To November
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Spector: Meaningful Choice Is Audience-Friendly
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hlmb0E7
[07.23.10]
Hi5 Launches Developer Portal, Access To New Viral Channels
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No Capcom At GamesCom Following Dead Rising Ban
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Best Of Indie Games: Crafting Harpoons and Spears in Rome
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Halo Reach Adds Expanded Forge Mode, Xbox 360 Hardware Bundle
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RockYou, Facebook Sign Five-Year Agreement For Credits
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Live Gamer To Power GameHouse Microtransactions
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Saling The World: Dragon Quest IX Tops DS Sales in U.S. and UK
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Top iPad Game Apps: Clickgamer Leads with Modern Conflict, Angry Birds
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Analysis: Is The Game Industry A Happy Place?
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Round-Up: Gamasutra Network Jobs, Week Of July 23
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Summit Sessions Announced
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0HlKH0E7
October 5-8, 2010
Austin Convention Center
Austin, TX
GDC Online (formerly GDC Austin) will return to Austin this October
with a slate of one and two-day summits addressing emerging areas of
game development. Attendees with the Summits and Tutorials or All
Access Pass will gain full access to all four summits, the GDC Online
expo, and the first annual Game Developers Choice Online Awards and
networking events.
GDC Online summit sessions have been announced in 3D Stereoscopic
Games, iPhone Games, iPad Gaming, and Game Narrative.
View summit sessions here.
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Register before September 1, and save up to 40% off!
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FEATURES
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Inciting A (Human) Revolution: The Deus Ex Interview - by Chris Remo
Deus Ex: Human Revolution director Jean-Francois Dugas and producer
David Anfossi discuss the unique challenges involved in returning to
the world of Deus Ex , from modern level design philosophy to
player-driven narrative.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0HlqY0E2
Putting the 'Epic' in Epic Mickey - by Kris Graft
In this interview, Warren Spector describes how his creative mission
in life -- giving players choice and consequence -- informs the
development of Disney Epic Mickey , a game players didn't expect from
the designer yet which encompasses what they love about his work.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hlms0EP
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View GDC 2010 Sessions Today
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If you missed Game Developers Conference 2010 and want to see rich
media from the event, enter the GDC Vault today. Our on demand digital
library has content in PowerPoint presentation, synced video/slide,
and audio formats.
Free content is available right now, with thousands of current and
historical lectures available to All-Access Pass holders and Studio
Subscription-holders.
For Studio Subscriptions, please contact Suzanne Cunningham
scunningham@think-services.com
Get Started Here.
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!
[07.26%.10]
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Balanced Worlds - Beijing, Be, CHN
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Art Director
Interested in living in Beijing, China while working on amazing games?
Balanced Worlds is looking for a studio-level Art Director. We are
working with a top 5 USA based publisher and are staffing an
international team to create "console quality" free-to-play online
games. Balanced Worlds team has worked on the Ratchet and Clank, Age
of Empires, Resistance: Fall of Man, Halo Wars, Red Faction, and the
Descent series. We are looking for an Art Director that loves both
cartoon and realistic styles.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hkgc0E1
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Balanced Worlds - Beijing, Be, CHN
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Senior Videogame Backend Server Programmer
Interested in living in Beijing, China while working on amazing games?
Balanced Worlds is looking for a Senior Backend Server Programmer. We
are working with a top 5 USA based publisher and are staffing an
international team to create "console quality" free-to-play online
games. Balanced Worlds team has worked on the Ratchet and Clank, Age
of Empires, Resistance: Fall of Man, Halo Wars, Red Faction, and the
Descent series.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hkgd0E2
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Infinity Ward / Activision - Encino, CA, USA
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Senior Software Engineer
Join our ranks! Infinity Ward, Inc. is an award winning developer of
Call of Duty: Modern Warfare 2. We are fiercely dedicated to creating
the best games on the market, and strive not only to exceed the
standard in game development, but define it. An incredibly talented
team, an exciting work environment, and competitive compensation await
those who are interested in creating cutting edge games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0HlQG0ED
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NHTV Breda University of Applied Sciences - Breda, No, NLD
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(Associate) Professor Innovation in Entertainment Technology 1.0 Fte
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0HkvA0Eh
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Rockstar North - Edinburgh, SL, GBR
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Online Architect
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[07.25%.10]
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SILICON KNIGHTS - St.Catharines, ON, CAN
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ENGINE PROGRAMMER
Silicon Knights proudly ranks as one of the world's top studios in
video game development. Known for such titles as Metal Gear Solid: The
Twin Snakes, Eternal Darkness: Sanity's Requiem and Too Human. Located
in St.Catharines, ON Canada, SK has developed a reputation for
creating superior original content.Our studio offers a passionate,
spirited and creative workplace where all creative contributions are
encouraged and heard. If you are inspired to create great games, we
invite you to apply!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hk6G0Ej
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SILICON KNIGHTS - St.Catharines, ON, CAN
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Level Designer
Silicon Knights is a guild of talented individuals dedicated to
creating groundbreaking video games. Located in St.Catharines, ON
Canada, silicon Knights proudly ranks as one of the top independent
development studios and has a reputation for creating superior
original content Best known for Eternal Darkness, Metal Gear Solid:
the Twin Snakes and Too Human. We have exciting unannounced projects
in development. If you're talented and passionate to create great
games, we invite you to apply!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hk6H0Ek
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SILICON KNIGHTS - St.Catharines, ON, CAN
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GAME DESIGNERS
Silicon Knights� proudly ranks as one of the world's top studios in
video game development and known for such titles as Metal Gear Solid:
The Twin Snakes, Eternal Darkness: Sanity's Requiem; and recently
released Too Human for the Microsoft� Xbox 360. Located in
St.Catharines, ON Canada, Silicon Knights� has developed a reputation
for creating superior original content. Silicon Knights� invites you
to push the technology leading tomorrow's best entertainment.
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SILICON KNIGHTS - St.Catharines, ON, CAN
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Gameplay Programmer
Located in St.Catharines, ON Canada, Silicon Knights proudly ranks as
one of the top independent game studios in the world. SK has developed
a reputation for creating superior original content, and is dedicated
to creating ground breaking video games. Within a focused and
collaborative climate, our studio offers a passionate and spirited
workplace where all creative contributions are encouraged. We're
currently working on several NEW and EXCITING AAA projects and invite
you to apply!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hk6J0Em
[07.24%.10]
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ZipZapPlay Inc. - San Francisco, CA, USA
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Social Games Software Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hkge0E3
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ZipZapPlay Inc. - San Francisco, CA, USA
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Social Games Backend Engineer / Performance Architect
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hkgf0E4
[07.23%.10]
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Bethesda Softworks - Rockville, MD, USA
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Senior Brand Manager
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BioWare Austin - Austin, TX, USA
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World Designer
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BioWare Austin - Austin, TX, USA
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Cinematic Designer
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Crytek - Budapest, , HUN
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Art Director
Crytek is always looking for the best talent in the industry. If you
are passionate about great games and want to work with a highly
talented and creative team on cutting edge technology and tools, then
look no further.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hlmt0EQ
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Crytek - Budapest, , HUN
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Lead Designer
Crytek is always looking for the best talent in the industry. If you
are passionate about great games and want to work with a highly
talented and creative team on cutting edge technology and tools, then
look no further.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hlmu0ER
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Digital Extremes - London, ON, CAN
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Graphics Programmer
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EA Mobile - , CA, USA
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Senior Server Engineer
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EA Mobile - , CA, USA
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User Interface Engineer
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EA Mobile - , CA, USA
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Tools Engineer
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EA Mobile - , CA, USA
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Senior Software Engineer
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EA Mobile - , CA, USA
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Gameplay Engineer
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EA Mobile - , CA, USA
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Web Engineer
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Ganz/WEBKINZ - Toronto, ON, CAN
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Game Level Designer
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Harmonix Music Systems - Cambridge, MA, USA
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Senior Graphics Programmer
The studio that created ROCK BAND and the upcoming Kinect exclusive
DANCE CENTRAL is looking for a Senior Graphics Programmer! Come help
us build our Next Big Thing!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hlqb0EC
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HumaNature Studios - Albany, CA, USA
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Senior Server Side Software Engineer
Check this out - HumaNature Studios is looking for an awesome Senior
Server Side Software Engineer to create and deploy the architecture
necessary to deliver a sa-weet new Facebook app. They should (one
hopes) be comfortable with all aspects of deploying a web based
application in the Facebook space. If, right now, you are thinking "oh
wait, I am." then great joy awaits you. We're also looking for a
talented Flash Artist by the way!)
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hlqc0ED
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Insomniac Games - Burbank, CA, USA
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Senior Designer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hlqd0EE
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Insomniac Games - Burbank, CA, USA
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Animator
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hlqe0EF
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Insomniac Games - Burbank, CA, USA
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Web Designer/ Developer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hlqf0EG
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Monolith Productions - Kirkland, WA, USA
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Sr. Software Engineer, Gameplay - Monolith - #117588
As a member of Monolith's Game Engineering team you will work closely
with engineers, designers and artists to develop game-play for our
next triple-A title. As a Senior Game Engineer, your domain will span
as much of the gameplay codebase as your skills and interests dictate,
as you design and implement extensions to existing systems and pivotal
new game systems to meet the needs of our talented in-house team of
content developers.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0HlXg0Eq
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Monolith Productions - Kirkland, WA, USA
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Sr. Software Engineer, Network - Monolith Productions - #114694
As a Senior Engine Networking you will work closely with the Lead
Engineer and the rest of your peers to develop state-of-the-art
networking technology for the PS3, XBOX 360 and PC. Your domain will
cover the networking components of the engine and your
responsibilities will include both optimizations of current-gen
systems and design and implementation of pivotal new technology.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0HlXh0Er
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NetherRealm Studios - Chicago, IL, USA
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Sr. Designer - NetherRealm Studios - #116803
NetherRealm Studios in Chicago is seeking a Senior Designer who will
be responsible for designing and implementing the game experience. The
Senior Game Designer is also responsible for ensuring the AI uses the
proper scripting logic as well as overseeing the creative design of
the AI. He or she must mentor younger technical designers on best
practices as well as pinpoint inefficient implementations.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0HlXi0Es
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NetherRealm Studios - Chicago, IL, USA
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Sr. Software Engineer, Gameplay - NetherRealm Studios - #115557
NetherRealm Studios seeks a Senior Software Engineer to help us expand
the Mortal Kombat franchise. Work in a dynamic team environment where
you will be responsible for implementation of game play features,
interface tools for content designers and help to support and expand
the game engine. You will work closely with game designers, animators,
artists, programmers and production staff to take this AAA product
from concept to the store shelf.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0HlXj0Et
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ROCKSTAR GAMES NYC - New York, NY, USA
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Dialog editor/Recording engineer/mix and sound design assistant
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Rockstar North - Edinburgh, SL, GBR
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Environment Artists
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Rockstar North - Edinburgh, SL, GBR
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Physics Programmer
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Rockstar North - Edinburgh, SL, GBR
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Systems Programmer
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Rockstar North - Edinburgh, SL, GBR
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Character Animators
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Rockstar North - Edinburgh, SL, GBR
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C# Programmer: Audio Department
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Rockstar North - Edinburgh, SL, GBR
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AI Programmer
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Snowblind Studios - Kirkland, WA, USA
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Sr. Game Designer, Tech - Snowblind Studios - #117738
Snowblind Studios, a division of WB Games Inc. in Greater Seattle,
seeks a Senior Game Designer, Tech. to be responsible for significant
contributions to game design, with a focus on technical game systems
and scripting. Work with the Lead Designer and programmers to design,
implement and maintain game objects, systems and NPCs. Responsible for
level-specific implementation of complex scenarios, including logic
and scripting.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0HlKL0EC
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Snowblind Studios - Kirkland, WA, USA
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Associate World Artist - Snowblind Studios - #118672
Snowblind Studios, a division of WB Games Inc., seeks an Associate
World Artist. Duties may include, but are not necessarily limited to,
the creation of in-game level art assets, integration,
troubleshooting, and refining technical/ aesthetic aspects as defined
by the Lead Artist and Art Directors. Associate Artists are also
expected to be versatile; willing to focus on any task assigned, as
well as be proactive and demonstrate sustained growth.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0HlXl0Ev
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Spark Unlimited, Inc. - Sherman Oaks, CA, USA
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Sr. Gameplay Engineer
Spark is looking for a senior gameplay engineer for a 3rd Person
Action/Adventure title in a high-profile science fiction franchise
currently in development for Xbox 360, PS3 and PC markets.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBalH0SbCVt0K4n0Hk6U0Ex
Other Position(s) Available At Spark Unlimited, Inc.:
- Art Tools Programmer
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- Sr. FX Artist
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- Sr. Environment Artist
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- Character TD / Rigger
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- Technical Artist
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- Sr. Character Artist
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- Lead Network Engineer
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- Sr. AI Gameplay Engineer
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- Sr. Graphics Engineer
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- Sr. Tools Engineer
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Spark Unlimited, Inc. - Sherman Oaks, CA, USA
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Sr. FX Artist
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Telltale Games - San Rafael, CA, USA
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Lighting Artist
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THQ, Kaos Studios - New York, NY, USA
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Senior Technical Artist
Kaos Studios is located in the heart of New York City and is mere
blocks from the Empire State Building and the thrill of Midtown
Manhattan. Along with the opportunity to live in one of the most
exciting cities in the world, we create exciting titles like
Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront!
We also offer competitive salaries, comprehensive health benefits, and
an excellent compensation package. Check us out at
www.kaosstudios.com!
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Trion Worlds - Redwood City, CA, USA
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Corporate Community Manager
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Trion Worlds - Redwood City, CA, USA
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Senior Software Engineer I
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Warner Bros Games - Kirkland, WA, USA
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Sr. Quality Assurance Analyst - WB Games - #118487
WB Games seeks a Senior Quality Assurance Analyst to join our team.
This individual contributor must be able to establish priorities among
multiple, competing demands and to meet deadlines. Ideal candidates
possess the ability to work with flexibility, efficiency, and
diplomacy in a fast-paced environment. Must be able to create test
documentation, execute test cases, track defects, operate automation,
and report results.
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Warner Bros Games - Kirkland, WA, WA, USA
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Sr. Producer - WB Games - #118690
WB Games Inc. seeks a Senior Producer (SP) to be responsible for
shipping a large AAA quality product on multiple platforms
simultaneously through all phases of production. The SP is the focal
point and key driver of all aspects of the game development. In
coordination with the team leads, the SP establishes the goals,
schedule and game development processes needed to ensure the
development team is successful in delivering a AAA quality game on
time and on budget.
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Warner Bros Games - Kirkland, WA, USA
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Sr. Technical Artist - WB Games - #118265
Warner Brothers Games Inc. seeks a Senior Technical Artist to support
and assist the Technical Art Team in meeting its design, art and
technical goals. This can include work in visual R&D, shader
development, performance monitoring, standard setting, as well as
process and pipeline. The senior technical artist can also be called
on to solve and implement complex visual problems for the game. This
person will be expected to mentor more junior artists.
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Warner Bros Games - Bothell, WA, USA
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Director of Production - WB Games - #118273
. Collaborate across internal divisions to ensure our development
partners are using industry standard production processes and tools
for each product by staying abreast of state-of-the-art production
practices and working closely with the Design, Art, Engineering and
Production groups inside WBIE/WBG. Define and spearhead the creation
of production services used for development support.
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Warner Bros Games - Kirkland, WA, USA
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Sr. Game Writer - WB Games Inc. - #117622
WB Games Inc. seeks a skilled game writer to work on a shared writing
team. The writer should have game writing experience working directly
with a development team, excellent dialogue writing skills, and the
ability to collaborate and integrate feedback from the lead game
designer as well as other development team members, other shared team
writers, editors, and high level external writers.
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Warner Bros Games - Kirkland, WA, USA
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Technical Art Director - WB Games Inc. - #117278
WB Games Inc. seeks a Technical Art Director to be responsible for all
content related technical decisions for the game on one of our newest
projects. The Technical Art Director also acts a liaison between
Engineering (Both game and core tech) and the content creators. This
person will evaluate new technology, supervise and monitor the
development of pipelines and workflow.
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