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NEWS
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[07.01.10]
Buser: PlayStation Home Model Is 'Quite Profitable'
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoI0EO
Q&A: Ninety Nine Nights Producer Tak Fujii On The Extreme Differences
Between East And West
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoJ0EP
Gamasutra Apologizes For Recent Site Instability Issues
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoK0EQ
This Week In Video Game Criticism: The Final Motion Video Fantasy
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoL0ER
Cryptic CCO, Blizzard Veteran Bill Roper To Keynote GDC China
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoM0ES
Feature: The Secrets Behind The Combat Design Of Uncharted 2
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoN0ET
Blizzard Combines StarCraft II And WoW Pricing In Korea, Ponders Free
WoW
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoO0EU
Gamasutra Expert Blogs: From AI Missteps To The Importance of
Narrative
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoP0EV
Joystick Labs Launches Incubation Program For Game Developers
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoQ0EW
BioWare, LucasArts Choose Monolith Monitoring For Star Wars MMO
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoR0EX
Analyst: Xbox 360 'Clearly On The Downside Of Its Lifecycle'
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoS0EY
Peter Molyneux Aims For $150 Million Profit For Episodic Fable III
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoT0EZ
[06.30.10]
New Gamebryo Licensees Include Fire Hose Games, Manifest, More
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoU0Ea
Kinect Specs Show Two-Player Limitation?
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hklf0Eo
Image Metrics Acquires Character-FX
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoV0Eb
Molyneux: Milo Tech 'Actually Does Work', Difficult To Describe
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkld0Em
NeuroSky Upgrades SDK, Allows For Eye Blink, Brainwave-Powered Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoW0Ec
Critical Reception: Nintendo's Sin & Punishment: Star Successor
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkle0En
Sakurai: Japan Game Design An Ill Fit For Hollywood-Style Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoX0Ed
Bogost: Look Beyond 'Short-Lived' Excitement Over E3 Announcements
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hklh0Eq
Analysis: Licensing Third Party IP for your Game - Where To Start?
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hklg0Ep
Interview: LucasArts VP Bihr Talks Going Beyond Star Wars
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hklc0El
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Develop in Brighton Conference
13 - 15 July 2010
Now in its fifth year, the Develop in Brighton Conference is an
inspiring place to be with over 80 quality sessions given by
international development experts and around 1200 developers getting
together to share ideas, learn from each other and socialize.
The conference will open again with the extremely well received Evolve
on Tuesday 13 July which focuses on all that is new in game
development - new platforms, new technologies and new markets. The
learning will continue on Wednesday 14 and Thursday 15 with the
conference tackling the issues, tools, tricks and techniques of game
development and offering practical advice and solutions.
View speakers confirmed so far.. (link to
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hi280E3
And of course it wouldn't be the Develop Conference without all the
social and networking events taking place after hours!
To find out more or book your pass go to: www.developconference.com
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FEATURES
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A Deeper Look Into The Combat Design Of Uncharted 2 - by Benson
Russell
Naughty Dog senior designer Benson Russell outlines the process the
studio went through in designing the combat for the award-winning
multimillion selling Uncharted 2 -- both in terms of what was changed
from the original and the goals the team wanted to achieve.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoY0Ee
Persuasive Games: Plumbing the Depths - by Ian Bogost
Ian Bogost explores how an unprecedented event at Wimbledon can
illustrate the boundaries of a system never before reached -- and how
the console cycle doesn't allow for this sort of exploration in the
art of game design.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hklu0E4
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GDC Online First Sessions Announced
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoZ0Ef
October 5-8, 2010
Austin Convention Center
Austin, TX
GDC Online (formerly GDC Austin) is the community meeting point for
developers and business professionals looking to distill best
practices, exchange ideas, and take full advantage of the
opportunities of connected gaming.
GDC Online main conference sessions offer solid takeaways for
developers and business development professionals creating social
network games, free-to-play titles, large scale MMOs, and all types of
web based games.
View announced sessions here.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkoZ0Ef
Register before September 1, and save up to 40% off!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hj7k0Ez
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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0C6iD0EF
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!
[07.01.10]
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BioWare Austin - Austin, TX, USA
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Contract Art Tools Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkKm0EO
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CCP - North America - , GA, USA
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Senior Animation Programmer
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GAMELOFT - Shanghai, CH, CHN
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SENIOR GAME DESIGNER, Shanghai
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkoa0Em
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Tencent Boston - Concord, MA, USA
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Art Director
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkao0Em
[06.30.10]
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Blue Castle Games Inc - Burnaby, BC, CAN
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Art Director - New Project
Over the past five years, Blue Castle has brought together 160 of the
most talented minds in the industry, shipped three titles (The BIGS,
MLB Front Office Manager and The BIGS 2 all published by 2K Sports)
and ship Capcom's Dead Rising 2. We are starting work on something new
and have a key position open that we need an experienced Art Director
to lead the charge on.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkKn0EP
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Blue Castle Games Inc - Burnaby, BC, CAN
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Level Designer
Over the past five years, Blue Castle has brought together 160 of the
most talented minds in the industry, shipped three titles (The BIGS,
MLB Front Office Manager and The BIGS 2 all published by 2K Sports)
and ship Capcom's Dead Rising 2. We are about to begin work on new
project and are looking for an experienced Senior Level Designer to
help.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkKo0EQ
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CCP - Newcastle - Newcastle, NE, GBR
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Senior Console Programmer in Newcastle England
The CCP Engineering team in Newcastle England is working to build AAA
quality games in close collaboration with CCP's Icelandic and Chinese
offices. The Senior Engineer will drive the optimization of CCP's
existing and future console technology for the console game platforms,
and work to spread best-practice in programming throughout the
organization.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkW70Eg
Other Position(s) Available At CCP - Newcastle:
- Rendering Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkW80Eh
- Physics Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkXA0Er
- Console Tools Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkXB0Es
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Creative Circle - Los Angeles, CA, USA
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Game Developer / Designer - Great Client!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkKp0ER
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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Senior Tools Engineer
Double Helix Games was formed in 2007 from the combination of veteran
game developers Shiny Entertainment and Foundation 9 co-founding
studio, The Collective. With combined development experience totaling
more than 20 years, the two studios have completely integrated into
one of the largest and most experienced game makers in the world.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hjt20E4
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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Senior Graphics Engineer
Double Helix Games was formed in 2007 from the combination of veteran
game developers Shiny Entertainment and Foundation 9 co-founding
studio, The Collective. With combined development experience totaling
more than 20 years, the two studios have completely integrated into
one of the largest and most experienced game makers in the world.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hjt30E5
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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Senior Systems Engineer
Double Helix Games was formed in 2007 from the combination of veteran
game developers Shiny Entertainment and Foundation 9 co-founding
studio, The Collective. With combined development experience totaling
more than 20 years, the two studios have completely integrated into
one of the largest and most experienced game makers in the world.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hjt40E6
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Gameloft - New York City, NY, USA
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3D Graphics Programmer- iPhone games!
Now is your chance to work on awesome iPhone games like: Oregon Trail,
Hero of Sparta I& II,, NFL 2010, Real Soccer 2010, Assassin's Creed,
Terminator Salvation, Asphalt 5, HAWX, NOVA, Avatar, just a few of the
250 games that Gameloft has created since its inception. As a member
of our engineering team you will be part of the full development cycle
of 3D video games for iPhone from start to finish, primarily focusing
on 3D graphics.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkKq0ES
Other Position(s) Available At Gameloft:
- 3d artists (animators and modelers) for iPhone games!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkKr0ET
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Gameloft Montreal - Montreal, PQ, CAN
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3D Animator
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hjpk0Ew
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Gameloft Montreal - Montreal, PQ, CAN
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High-Res 3D Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hjpl0Ex
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Gameloft Montreal - Montreal, PQ, CAN
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Senior Logo/Packaging Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hjpm0Ey
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Gameloft Montreal - Montreal, PQ, CAN
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Shader Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hjpn0Ez
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Gargantuan Studios - San Mateo, CA, USA
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Lead Datastore Engineer
Gargantuan is committed to building a studio where great games are a
direct result of our studio culture. We are creating a place where the
team has enormous talent, where collaboration is constant, innovation
is fostered, simplicity is valued, great people grow, and everyone is
excited to go to work in the morning. A place where focusing on fun
for the player isn't something we have to remind ourselves to do. In
short, we are building the kind of studio that we have always wanted
to work in.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkay0Ew
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Gargantuan Studios - San Mateo, CA, USA
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UI Engineer
We are looking for a skilled User Interface Engineer to work on a
highly anticipated MMORPG.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkaz0Ex
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Hangout Industries - North Hollywood, CA, USA
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Web Quantitative Product Analyst
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hjt50E7
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Hangout Industries - North Hollywood, CA, USA
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Front-End Web Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hjt60E8
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Insomniac Games - Burbank, CA, USA
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Senior Designer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hka10Ek
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Insomniac Games - Burbank, CA, USA
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Animator
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hka20El
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Kerberos Productions - Vancouver, BC, CAN
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Senior Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkob0En
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Mind-Control - San Rafael, CA, USA
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Senior Game Engineer - Star Trek
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkoc0Eo
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Mind-Control - San Rafael, CA, USA
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Flash Artist - Star Trek
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkod0Ep
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Mind-Control - San Rafael, CA, USA
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Web Developer - Star Trek
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkoe0Eq
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Rockstar - RAGE - Carlsbad, CA, USA
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RAGE Network Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkHN0Eo
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ROCKSTAR GAMES NYC - New York, NY, USA
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Customer Support Manager
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HjuB0EM
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ROCKSTAR GAMES NYC - New York, NY, USA
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Dialog editor/Recording engineer/mix and sound design assistant
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hka40En
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Rockstar North - Edinburgh, SL, GBR
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AI Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hka50Eo
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
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Rockstar North - Edinburgh, SL, GBR
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C# Programmer: Audio Department
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hka60Ep
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Rockstar North - Edinburgh, SL, GBR
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Character Animators
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hka70Eq
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Rockstar North - Edinburgh, SL, GBR
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Systems Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hka80Er
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Rockstar North - Edinburgh, SL, GBR
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Physics Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkbA0E2
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Sony Computer Entertainment America LLC - Foster City, CA, USA
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Senior Graphics Developer Support Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America (SCEA) markets
the PlayStation� family of products and develops, publishes, markets,
and distributes software for the PS one console, the PlayStation�2 and
PlayStation�3 computer entertainment systems and the PlayStation
Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HkKt0EV
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Sucker Punch Productions - Bellevue, WA, USA
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Senior Software Engineer for Web Services - Sucker Punch Productions
Sucker Punch is a video game development company located in downtown
Bellevue. We focus on writing games for Sony's Playstation 3 video
game console. Our last game, inFAMOUS, which recently entered Sony's
Greatest Hits programs, has sold 1.5M+ copies worldwide. Prior to
inFAMOUS, we produced the award-winning Sly Cooper series of video
games for the Playstation 2 console.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HjuC0EN
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Total Immersion Software - Alameda, CA, USA
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Mobile Application Engineers
Good Jobs! Great Life! Develop powerful simulation tools for mission
rehearsal and training in the Serious Games industry. Without the
pressures of commercial product development cycles, we maintain an
innovative and creative work environment. We have flexible start
times, casual dress, fully stocked kitchen, and Fortune-500 caliber
benefits, free parking, diverse food choices within walking distance,
outdoor decks overlooking the park and sailboats in the Oakland
Estuary.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HjuD0EO
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Trion Worlds - Redwood City, CA, USA
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3D Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HjuE0EP
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Trion Worlds - Redwood City, CA, USA
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Senior Localization Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HjuF0EQ
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Volition - Champaign, IL, USA
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Senior Animator
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0HjuG0ER
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ZeniMax Online Studios - Hunt Valley, MD, USA
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User Interface Designer/Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkof0Er
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ZeniMax Online Studios - Hunt Valley, MD, USA
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Lead Systems Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaJV0SbCVt0K4n0Hkog0Es
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