Gamasutra.com's GamaDaily - June 24, 2010

Welcome to GamaDaily for June 24, 2010
www.gamasutra.com

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TABLE OF CONTENTS
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- NEWS
- FEATURES
- JOBS
- STORE
- THINK SERVICES GAME GROUP
- UNSUBSCRIBE
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(http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkaW0EZ

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NEWS
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[06.24.10]

Interview: Take-Two Aims For One New IP Per Year, But High Quality
Needs 'Ample Time'
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkaX0Ea

GDC Europe Adds Alan Wake, Shelley, Red Steel 2 Lectures
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkaY0Eb

Analysis: APB - Aggregated Payment Bias?
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkaZ0Ec

Sony Offers Free LBP With New EU PlayStation Plus Subs
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkaa0Ej

Iwata: Industry's 'Slow Sales Due To Lack Of Great Software'
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkab0Ek

This Week In Video Game Criticism: Apocalypse When? Zelda Now!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkac0El

GameStop Hires Kulp To Manage Refurbishment, Distro Centers
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkad0Em

Gamasutra Expert Blogs: From Sun Tsu to Acting Contracts
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkae0En

Microsoft Outfits Bing With Game Database, Integrated Casual Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkaf0Eo

FEMA Funds Upcoming Emergency Preparation Game Disaster Hero
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkag0Ep

RealNetworks Layoffs Shutter Casual Game Development Division
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkah0Eq

ESA Praises New Obama Administration Plans For Global IP Enforcement
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkai0Er


[06.23.10]

Facebook's Zuckerburg: App Reengagement Focus, Credits Help Level
Playing Field
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkaj0Es

Wizard101 Reaches 10 Million Registered Users In 20 Months
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkak0Et

iPad Hits 3 Million In Three Months
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkWm0El

Nintendo: Adults More Active On Wii Than Xbox 360, PS3
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkal0Eu

China's Ministry Of Culture Introduces New Online Gaming Regulations
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkWj0Ei

Critical Reception: Activision's Transformers: War for Cybertron
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkWn0Em

Top-Grossing iTunes Apps: EA Takes Over Charts During Catalog Sale
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkWq0Ep

Tippl: Social Game Investments Take Backseat To Major Franchise
Expansion
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkWi0Eh

Analysis: Space Invaders And The Genesis Of Video Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkam0Ev

Opinion: Reviewing Games With Values in Mind
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkWk0Ej

Q&A: Krome's Steve Stamatiadis On Following His Retro Dreams
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkWo0En

2010 GDC China Debuts Social, Mobile, Indie Summits, Calls For Papers
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkWl0Ek

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Advertisement
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Develop in Brighton Conference
13 - 15 July 2010

Now in its fifth year, the Develop in Brighton Conference is an
inspiring place to be with over 80 quality sessions given by
international development experts and around 1200 developers getting
together to share ideas, learn from each other and socialize.

The conference will open again with the extremely well received Evolve
on Tuesday 13 July which focuses on all that is new in game
development - new platforms, new technologies and new markets. The
learning will continue on Wednesday 14 and Thursday 15 with the
conference tackling the issues, tools, tricks and techniques of game
development and offering practical advice and solutions.

View speakers confirmed so far.. (link to
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hi280EF

And of course it wouldn't be the Develop Conference without all the
social and networking events taking place after hours!

To find out more or book your pass go to: www.developconference.com

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FEATURES
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Reward Systems, An Excerpt From Level Design: Concept, Theory, and
Practice - by Rudolf Kremers
Presenting an excerpt from Eufloria co-creator Rudolf Kremers' 'Level
Design: Concept, Theory, and Practice' -- from escapism to simulation,
reward systems and structures.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkan0Ew

Activision: Business Is Good, And Getting Better - by Kris Graft
This extensive interview with Activision Blizzard COO Thomas Tippl
covers the current state of the company's business and its prospects
for the future -- taking in how decisions are made and how franchises
can be expanded and preserved.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkW60Eq

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GDC Europe 2010: Track Keynote Announced - Bo Wang of Tencent Games

Game Developers Conference Europe
August 16-18, 2010
Cologne Congress Center East
Cologne, Germany

The Game Developers Conference Europe, the premier pan-European
developer event bringing together developers and business
professionals across the continent and worldwide, has just announced
its latest track keynote from Tencent Games and its newest round of
sessions including speakers Jason Kapalka from PopCap Games, Petur
Johannes Oskarsson from CCP Games, and Aki Jarvinen from Digital
Chocolate.
Learn more about the latest sessions and speakers at
www.GDCEurope.com.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkKf0ES
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JOBS
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http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0C6iD0EQ
Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!

[06.24.10]

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BioWare Austin - Austin, TX, USA
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Contract Art Tools Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkKm0EZ

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CCP - North America - , GA, USA
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Senior Animation Programmer
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Foundation 9 - Backbone Entertainment - Emeryville, CA, USA
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Engineer
Backbone Entertainment has been developing games since 1992 as Digital
Eclipse. We've established ourselves as a leading console developer
with serious devotion and expertise in online multiplayer games, with
an emphasis on both box retail and digital distribution titles on
next-gen platforms. We work with many publishers on a variety of
stellar franchises, and have also developed two successful original
properties of our own.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HjPn0Ee

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Irrational Games - Quincy, MA, USA
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Programmer
Irrational Games is looking for programmers at all experience levels
to join our tech and gameplay teams. Whether you are a grizzled
veteran of the video game wars or have only one game under your belt,
if you think you have what it takes, we want to hear from you.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkKg0ET

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Tencent Boston - Concord, MA, USA
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Art Director
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you're an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkao0Ex

[06.23.10]

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Airtight Games - Redmond/Seattle, WA, USA
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Lead Concept Artist
Airtight Games is a group of industry veterans formed around the core
of the team that produced the award-winning, 90-ranked game "Crimson
Skies: High Road to Revenge" and the new IP developed with Capcom,
"Dark Void." We are beginning production on another original AAA IP
with a top-tier publisher this spring and are currently recruiting
top-notch talent for key positions. This is a chance to get on board a
unique project with a quality-focused development and publishing team.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkap0Ey

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ArenaNet - Bellevue, WA, USA
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Tools/Engine programmer
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of
Korea-based NCsoft Corporation. The studio was formed in the spring of
2000 and is currently developing Guild Wars 2, continuing to support
Guild Wars with additional content such as the upcoming Bonus Mission
Pack, holiday events, community contests, monthly championships, and
soon-to-be-released merchandise. We are looking for engaging
personalities to join our team, and help take Guild Wars to the next
level!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkaq0Ez

Other Position(s) Available At ArenaNet:

- Ui Designer - FLASH

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkar0E1
- Multi-core Programmer

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkas0E2
- Character Artist (Contract)

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkat0E3
- International Project Manager

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkau0E4
- German Localization QA Game Tester

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkav0E5
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Arkane Studios - Austin, TX, USA
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Senior AI Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkaw0E6

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Arkane Studios - Austin, TX, USA
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Gameplay Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkax0E7

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Blue Castle Games Inc - Burnaby, BC, CAN
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Art Director - New Project
Over the past five years, Blue Castle has brought together 160 of the
most talented minds in the industry, shipped three titles (The BIGS,
MLB Front Office Manager and The BIGS 2 all published by 2K Sports)
and ship Capcom's Dead Rising 2 in August 2010. We are starting work
on something new and have a key position open that we need an
experienced Art Director to lead the charge on.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkKn0Ea

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Blue Castle Games Inc - Burnaby, BC, CAN
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Level Designer
Over the past five years, Blue Castle has brought together 160 of the
most talented minds in the industry, shipped three titles (The BIGS,
MLB Front Office Manager and The BIGS 2 all published by 2K Sports)
and ship Capcom's Dead Rising 2 in August 2010. We are about to begin
work on new project and are looking for an experienced Senior Level
Designer to help.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkKo0Eb

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CCP - China - Shanghai, N/, CHN
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UI Designer
CCP is looking for an experienced UI Designer who will work with game
designers and producers in order to understand find the best way to
expose Dust 514 to players. He/she is responsible for producing and
maintaining high-quality UI flows and wireframes (screen
specifications).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HjLE0Et

Other Position(s) Available At CCP - China:

- Senior Designer for DUST 514 Project

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HjLF0Eu
- Technical Artist

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HjPk0Eb
- Technical Art Director

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HjPl0Ec
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CCP - Newcastle - Newcastle, NE, GBR
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Senior Console Programmer in Newcastle England
The CCP Engineering team in Newcastle England is working to build AAA
quality games in close collaboration with CCP's Icelandic and Chinese
offices. The Senior Engineer will drive the optimization of CCP's
existing and future console technology for the console game platforms,
and work to spread best-practice in programming throughout the
organization.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkW70Er

Other Position(s) Available At CCP - Newcastle:

- Rendering Engineer

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkW80Es
- Physics Engineer

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkXA0E3
- Console Tools Engineer

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkXB0E4
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Creative Circle - Los Angeles, CA, USA
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Game Developer / Designer - Great Client!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkKp0Ec

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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Senior Tools Engineer
Double Helix Games was formed in 2007 from the combination of veteran
game developers Shiny Entertainment and Foundation 9 co-founding
studio, The Collective. With combined development experience totaling
more than 20 years, the two studios have completely integrated into
one of the largest and most experienced game makers in the world.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hjt20EG

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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Senior Graphics Engineer
Double Helix Games was formed in 2007 from the combination of veteran
game developers Shiny Entertainment and Foundation 9 co-founding
studio, The Collective. With combined development experience totaling
more than 20 years, the two studios have completely integrated into
one of the largest and most experienced game makers in the world.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hjt30EH

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Foundation 9 - Double Helix Games - Irvine, CA, USA
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Senior Systems Engineer
Double Helix Games was formed in 2007 from the combination of veteran
game developers Shiny Entertainment and Foundation 9 co-founding
studio, The Collective. With combined development experience totaling
more than 20 years, the two studios have completely integrated into
one of the largest and most experienced game makers in the world.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hjt40EI

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Gameloft - New York City, NY, USA
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3D Graphics Programmer- iPhone games!
Now is your chance to work on awesome iPhone games like: Oregon Trail,
Hero of Sparta I& II,, NFL 2010, Real Soccer 2010, Assassin's Creed,
Terminator Salvation, Asphalt 5, HAWX, NOVA, Avatar, just a few of the
250 games that Gameloft has created since its inception. As a member
of our engineering team you will be part of the full development cycle
of 3D video games for iPhone from start to finish, primarily focusing
on 3D graphics.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkKq0Ed

Other Position(s) Available At Gameloft:

- 3d artists (animators and modelers) for iPhone games!

http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkKr0Ee
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Gameloft Montreal - Montreal, PQ, CAN
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3D Animator
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hjpk0E8

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Gameloft Montreal - Montreal, PQ, CAN
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High-Res 3D Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hjpl0EA

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Gameloft Montreal - Montreal, PQ, CAN
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Senior Logo/Packaging Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hjpm0EB

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Gameloft Montreal - Montreal, PQ, CAN
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Shader Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hjpn0EC

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Gargantuan Studios - San Mateo, CA, USA
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Lead Datastore Engineer
Gargantuan is committed to building a studio where great games are a
direct result of our studio culture. We are creating a place where the
team has enormous talent, where collaboration is constant, innovation
is fostered, simplicity is valued, great people grow, and everyone is
excited to go to work in the morning. A place where focusing on fun
for the player isn't something we have to remind ourselves to do. In
short, we are building the kind of studio that we have always wanted
to work in.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkay0E8

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Gargantuan Studios - San Mateo, CA, USA
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UI Engineer
We are looking for a skilled User Interface Engineer to work on a
highly anticipated MMORPG.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hkaz0EA

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Hangout Industries - North Hollywood, CA, USA
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Web Quantitative Product Analyst
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hjt50EJ

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Hangout Industries - North Hollywood, CA, USA
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Front-End Web Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hjt60EK

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Insomniac Games - Burbank, CA, USA
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Senior Designer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hka10Ev

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Insomniac Games - Burbank, CA, USA
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Animator
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hka20Ew

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Live Gamer - Palo Alto, CA, USA
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Integration Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hka30Ex

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Meteor Games, LLC - West Hollywood, CA, USA
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Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HjPo0Ef

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Meteor Games, LLC - West Hollywood, CA, USA
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QA Tester
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HjPp0Eg

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Rockstar - RAGE - Carlsbad, CA, USA
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RAGE Network Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkHN0Ez

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ROCKSTAR GAMES NYC - New York, NY, USA
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Customer Support Manager
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HjuB0EX

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ROCKSTAR GAMES NYC - New York, NY, USA
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Dialog editor/Recording engineer/mix and sound design assistant
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hka40Ey

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Rockstar North - Edinburgh, SL, GBR
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AI Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hka50Ez

Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
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Rockstar North - Edinburgh, SL, GBR
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C# Programmer: Audio Department
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hka60E1

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Rockstar North - Edinburgh, SL, GBR
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Character Animators
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hka70E2

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Rockstar North - Edinburgh, SL, GBR
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Systems Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0Hka80E3

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Rockstar North - Edinburgh, SL, GBR
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Physics Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkbA0EE

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Sony Computer Entertainment America LLC - Foster City, CA, USA
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Senior Graphics Developer Support Engineer
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America (SCEA) markets
the PlayStation� family of products and develops, publishes, markets,
and distributes software for the PS one console, the PlayStation�2
and PlayStation�3 computer entertainment systems and the PlayStation
Portable (PSP).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBaBi0SbCVt0K4n0HkKt0Eg

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Sucker Punch Productions - Bellevue, WA, USA
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Senior Software Engineer for Web Services - Sucker Punch Productions
Sucker Punch is a video game development company located in downtown
Bellevue. We focus on writing games for Sony's Playstation 3 video
game console. Our last game, inFAMOUS, which recently entered Sony's
Greatest Hits programs, has sold 1.5M+ copies worldwide. Prior to
inFAMOUS, we produced the award-winning Sly Cooper series of video
games for the Playstation 2 console.
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Total Immersion Software - Alameda, CA, USA
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Mobile Application Engineers
Good Jobs! Great Life! Develop powerful simulation tools for mission
rehearsal and training in the Serious Games industry. Without the
pressures of commercial product development cycles, we maintain an
innovative and creative work environment. We have flexible start
times, casual dress, fully stocked kitchen, and Fortune-500 caliber
benefits, free parking, diverse food choices within walking distance,
outdoor decks overlooking the park and sailboats in the Oakland
Estuary.
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Trion Worlds - San Diego, CA, USA
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Prop Artist
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Trion Worlds - San Diego, CA, USA
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Art Outsource Manager
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Trion Worlds - San Diego, CA, USA
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Lead Environment Structure Artist
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Trion Worlds - Redwood City, CA, USA
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3D Artist
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Trion Worlds - Redwood City, CA, USA
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Senior Localization Engineer
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Volition - Champaign, IL, USA
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Senior Animator
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