GamesIndustry.biz Newsletter - 20th May 2010

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Today's top stories

THQ to charge second hand users for online play

09:59 - Pre-owned copies of UFC 2010 will require $5 code for multiplayer features

EA backs German govt decision over videogame policies

09:19 - Bundestag rejects idea of new legislation banning certain games; move is "welcome" says Intat

First half profits up for Future

14:03 - But Games revenue down 17 per cent in UK, 20 per cent in US

Today's feature

Special Reserve

Port Plexus COO Marko Hein explains why Special Editions have a strong future at retail

The rest of today's news

Google to launch Chrome Web Store for apps

08:46 - Company announces open marketplace during San Fran developer conference

Bethesda dev: MS should open up Natal API

10:42 - Tech is "wasted on games"; killer app could have nothing to do with gaming, says developer

Creative Assembly working on London Olympics game

11:25 - Studio's Australian outfit working on new sports title

Tecmo Koei: 3D games will be for the hardcore

10:08 - DS core gamers will buy 3DS, after that it will depend on the content, says Matsubara

Warcraft boosts sales, profit for NetEase

08:59 - Chinese operator to push Blizzard title further into China

Jobs

Hot job:

Experienced Engine Programmer - FPS team/Ubisoft Massive (Ubisoft Massive) - Sweden

UK & Europe -

Mac Open GL Programmer (Sports Interactive) - Anywhere

Principal Engine Programmer (SEGA Europe) - Anywhere

North America -

Executive Producer (Datascope) - Canada

Lead Character Artist (maya) (MPG Universal) - Canada

Rest of World -

Senior Character Artist (SEGA Europe) - Brisbane, Australia

Technical Director - International Developer (Interactive Selection) - Shanghai, China

Recent features

GameHorizon's Carri Cunliffe

The conference organiser discusses the big themes and speakers for 2010

Butterfly Effect

BioWare's Adrien Cho discusses the realities of managing the workload on the Mass Effect franchise

Toll Booth

EA's Project Ten Dollar was a good idea - but it has launched us down a dangerous slippery slope

Lab Rats

Massive Entertainment discusses the science and testing behind game design at Ubisoft

Also on GamesIndustry.biz

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