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Today's top stories
THQ to charge second hand users for online play
09:59 - Pre-owned copies of UFC 2010 will require $5 code for multiplayer features
EA backs German govt decision over videogame policies
09:19 - Bundestag rejects idea of new legislation banning certain games; move is "welcome" says Intat
First half profits up for Future
14:03 - But Games revenue down 17 per cent in UK, 20 per cent in US
Today's feature
Special Reserve
Port Plexus COO Marko Hein explains why Special Editions have a strong future at retail
The rest of today's news
Google to launch Chrome Web Store for apps
08:46 - Company announces open marketplace during San Fran developer conference
Bethesda dev: MS should open up Natal API
10:42 - Tech is "wasted on games"; killer app could have nothing to do with gaming, says developer
Creative Assembly working on London Olympics game
11:25 - Studio's Australian outfit working on new sports title
Tecmo Koei: 3D games will be for the hardcore
10:08 - DS core gamers will buy 3DS, after that it will depend on the content, says Matsubara
Warcraft boosts sales, profit for NetEase
08:59 - Chinese operator to push Blizzard title further into China
Jobs
Hot job:
Experienced Engine Programmer - FPS team/Ubisoft Massive (Ubisoft Massive) - Sweden
UK & Europe 
Mac Open GL Programmer (Sports Interactive) - Anywhere
Principal Engine Programmer (SEGA Europe) - Anywhere
North America 
Executive Producer (Datascope) - Canada
Lead Character Artist (maya) (MPG Universal) - Canada
Rest of World 
Senior Character Artist (SEGA Europe) - Brisbane, Australia
Technical Director - International Developer (Interactive Selection) - Shanghai, China
Recent features
GameHorizon's Carri Cunliffe
The conference organiser discusses the big themes and speakers for 2010
Butterfly Effect
BioWare's Adrien Cho discusses the realities of managing the workload on the Mass Effect franchise
Toll Booth
EA's Project Ten Dollar was a good idea - but it has launched us down a dangerous slippery slope
Lab Rats
Massive Entertainment discusses the science and testing behind game design at Ubisoft
Also on GamesIndustry.biz
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