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GDC Europe 2010: First Keynote Announced!
Game Developers Conference Europe
August 16-18, 2010
Cologne Congress Center East
Cologne, Germany
Bigpoint's CEO Heiko Hubertz brings more than eight years of expertise
in the industry and has quickly established himself as a leading
figure in the browser games market. Discover how he became a
successful entrepreneur at GDC Europe.
Register by July 21 and save up to �105!
Learn more about GDC Europe pass options and content here.
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NEWS
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[05.07.10]
Report: LucasArts President, Execs Resign
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiIs0ED
Analysis: McMillen On Risk & Reward In Video Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiIt0EE
Nintendo Aims For 'Marquee Party Game' With Wii Party
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiIu0EF
GDC Canada: What Do Game Publishers Want?
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiIv0EG
Saling The World: Peace Walker, Just Dance Head Global Charts
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiIw0EH
Kotick Teases New Models, Markets For Call of Duty 'Platform'
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiIx0EI
Best Of Indie Games: Hero, Shoot the Core
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GDC Canada: Bill Mooney Outlines Zynga's Methodology For Success
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiIz0EK
Kotick: 'No Gray Area' In IW Firings, Decision Not Bonus-Related
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiI10E6
Activision Exceeds Expectations With Profit Increase
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiI20E7
GDC Canada: Ex-DICE Dev Talks Matchmaking Cheaters, Wall Jumps
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiI30E8
Blizzard Reveals StarCraft II Subscription Option For Emerging Markets
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiI40EA
[05.06.10]
GCG Challenge: iPad Results, New 'Inappropriate Title' Challenge
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiI50EB
Dragon Quest, Metal Gear, Street Fighter Lead Japanese Charts
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiI60EC
Ubisoft's Just Dance Approaches 3 Million Mark
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiI70ED
GDC Canada: Zargarpour On Gaming's Key Role In Popularizing 3D
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiI80EE
Def Jam Rapstar Studio 4mm Games Opens European Office
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJA0EO
BioWare's Dragon Age: Origins Crowned In First Canadian Videogame
Awards
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJB0EP
GameStop Acknowledges Move To Online Gaming Poses Business Threat
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJC0EQ
E3 Reveals 245 Exhibitors, Expects 'Robust' Attendance
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJD0ER
Wii Sports Resort Tops 14 Million Units As Nintendo Achieves 79
Million-Sellers
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiEL0EU
Analysts Cautiously Optimistic Of THQ Turnaround
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJE0ES
Feature: Why Heavy Rain Is Not An Interactive Film
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJF0ET
Nintendo Sales Fall 22 Percent Alongside Hardware, Software Declines
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiEJ0ES
Image Metrics Gets Havok, Criterion Veteran As Sales VP
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Interview: Rockin' Android Sends PS3 To Bullet Hell
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This Week In Video Game Criticism: The Sharp Dressed Avatar
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Interview: Krome Studios On The Creation Of Game Room
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Gamasutra Expert Blogs: From Gamer Satisfaction To Genetic Algorithms
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SIGGRAPH 2010 focuses on "The Future of Gaming": how developers can
make better games as the industry and hardware continue their rapid
evolution. See games run as Live Real-Time Demos before auditoriums
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in Talks and Courses, and much more.
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FEATURES
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Action Adventure Level Design: Kung Fu Zombie Killer - by Toby Gard
Veteran designer and Tomb Raider creator Toby Gard explains how to
enhance the reality and player interest of even a very basic game's
design, with a level design case study of the awesomely named Kung Fu
Zombie Killer .
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJI0EW
Persuasive Games: The Picnic Spoils the Rain - by Ian Bogost
Ian Bogost looks at Quantic Dream's Heavy Rain in the context of film
and cinematography's history to explain why he feels the game, billed
as an "interactive film," is not quite that.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiEe0Et
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View GDC 2010 Sessions Today
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If you missed Game Developers Conference 2010 and want to see rich
media from the event, enter the GDC Vault today. Our on demand digital
library has content in PowerPoint presentation, synced video/slide,
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For Studio Subscriptions, please contact Suzanne Cunningham
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!
[05.07.10]
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Arkadium, Inc. � New York, NY, USA
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Social Game Designer (Freelance)
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJJ0EX
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Family Odyssey, LLC � Mapleton, UT, USA
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Executive/founder
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hg1E0Ez
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Hansoft � Uppsala/stockholm, Up, SWE
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User Interface Engineer (C++)
We are looking for someone that takes pride in great user interface
programming. You will be member of a talented development team working
on our non-compromising designs for interface, database technology and
other unique Hansoft components. Hansoft is rapidly expanding
worldwide. We are searching for brilliant employees that thrive in an
entrepreneurial environment, looking for a work culture where
creativity is rewarded, hard work is expected, and the world is the
playground.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hhzb0Ei
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Insomniac Games � Burbank, CA, USA
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Senior Gameplay Programmer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hg1F0E1
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THQ Studio Australia � Brisbane, QL, AUS
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Director of Design
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HgQ30EF
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THQ Studio Australia � Brisbane, QL, AUS
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Senior Multiplayer Combat Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HgQx0EO
[05.06.10]
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Bungie LLC � Kirkland, WA, USA
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UI Engineer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hg1B0Ew
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Bungie LLC � Kirkland, WA, USA
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Senior Server Programmer
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hg1C0Ex
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Bungie LLC � Kirkland, WA, USA
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User Interface Design Lead
Bungie was founded in 1991 with two goals: to develop games that
combine brilliant technology, beautiful art, intelligent stories and
deep gameplay, and then sell enough of those games to achieve our real
goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM
PERINAEVM
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hg1D0Ey
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Ganz/WEBKINZ � Toronto, ON, CAN
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Game Developer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJK0EY
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Gazillion Entertainment � Louisville, CO, USA
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Concept Artist
From the space combat MMOG, Jumpgate Evolution, to the highly
anticipated LEGO Universe MMOG; our company�s passion for launching to
new heights of creativity can be experienced in everything we do. If
you want to join a fun environment where we play as hard as we work
and think you have what it takes to be a part of one of the most
innovative MMO development studios in the world; come be a part of
NetDevil.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hhzj0Eq
Other Position(s) Available At Gazillion Entertainment:
- Sr. Generalist Programmer (Unreal)
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HhU50EM
- Concept Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hhzk0Er
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Gazillion Entertainment � Louisville, CO, USA
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Social Designer
From the space combat MMOG, Jumpgate Evolution, to the highly
anticipated LEGO Universe MMOG; our company�s passion for launching to
new heights of creativity can be experienced in everything we do. If
you want to join a fun environment where we play as hard as we work
and think you have what it takes to be a part of one of the most
innovative MMO development studios in the world; come be a part of
NetDevil.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hhzl0Es
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Gazillion Entertainment � Louisville, CO, USA
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Economy Designer
From the space combat MMOG, Jumpgate Evolution, to the highly
anticipated LEGO Universe MMOG; our company�s passion for launching to
new heights of creativity can be experienced in everything we do. If
you want to join a fun environment where we play as hard as we work
and think you have what it takes to be a part of one of the most
innovative MMO development studios in the world; come be a part of
NetDevil.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hhzm0Et
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Gearbox Software � Plano, TX, USA
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Lead Environment Artist
Looking for a new, exciting opportunity? Gearbox Software is an award
winning studio that strives to create a work culture and environment
that is conducive to creating the best video games in the industry.
Gearbox Software�s objectives are to create the best game, using the
latest technologies while fostering a happy and creative work
environment. If you want to work with some of the most creative and
talented minds in the industry then we want to hear from you.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJL0EZ
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Hangout Industries � North Hollywood, CA, USA
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Web Quantitative Product Analyst
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hhzn0Eu
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Hangout Industries � North Hollywood, CA, USA
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2D Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hhzo0Ev
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id software � Mesquite, TX, USA
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Scripter
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJM0Ea
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Insomniac Games � Burbank, CA, USA
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SFX Artist
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hhzp0Ew
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Namco Networks America Inc. � San Jose, CA, USA
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PC Game Engineer
The games industry is growing and so is Namco Networks! We are looking
for exceptionally talented people to join our team. Work with evolving
and challenging technologies across many best-selling game titles in a
fast-paced, creative and fun environment. Join Namco Networks and
become a vital player in our company and this rapidly growing
industry! For more information about our company, please visit:
www.namcogames.com.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hhzq0Ex
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Seattle area developer and pubisher � Bellevue, WA, USA
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VP Sales
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HiJN0Eb
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Telltale Games � San Rafael, CA, USA
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Cinematic Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hg1G0E2
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THQ � Dallas, TX, USA
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User Researcher
We're seeking out a passionate player researcher to help us grow our
capabilities in our new usability labs in Dallas, Texas. If you have a
strong background in psychology and/or human-computer interaction, and
love games, we want to hear from you!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0HgQ20EE
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THQ, Kaos Studios � New York, NY, USA
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Senior Tools Programmer
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Torque � Las Vegas, NV, USA
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Tool Developer
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Torque � Las Vegas, NV, USA
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Sr. Producer/Product Manager
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Torque � Las Vegas, NV, USA
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Game Middleware Sales Engineer
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Trion Worlds � Redwood City, CA, USA
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Community Manager
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZFT0SbCVt0K4n0Hhzs0Ez
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Trion Worlds � , CA, USA
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Sr. Tools Programmer
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