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GDC Europe 2010: First Keynote Announced!
Game Developers Conference Europe
August 16-18, 2010
Cologne Congress Center East
Cologne, Germany
Bigpoint's CEO Heiko Hubertz brings more than eight years of expertise
in the industry and has quickly established himself as a leading
figure in the browser games market. Discover how he became a
successful entrepreneur at GDC Europe.
Register by July 21 and save up to �105!
Learn more about GDC Europe pass options and content here.
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NEWS
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[05.03.10]
Interview: League Of Legends' Merrill On Succeeding With Free-To-Play
Core Games
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhy30ET
Nintendo Beefs Up Wii Bundle, Adds U.S. Black Console
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhy40EU
Analysts: Activision To Thrive On StarCraft II, New Business Models
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhy50EV
GDC Vault Adds Ngmoco, Moshi Monsters Emerging Market Lectures
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhy60EW
Reynolds: In Social Games, It's Not (Just) About Fun
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhy70EX
U.S. Trade Rep Creates Piracy Watch List
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Analysis: Can't Someone Else Do It? AI Advisors In Strategy Games
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Release This: Picross 3D, Iron Man 2 Debut in North America
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IGDA Condemns 'Oppressive Censorship' Of California Game Law
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzC0Ek
Best Of GamerBytes - From Ilomilo To BlayzBloo
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzD0El
Time 100 Recognizes Penny Arcade Creators
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzE0Em
Cavia and Square Enix's Nier Replicant Leads Japan Charts
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzF0En
[04.30.10]
Telltale Reveals Puzzle Agent, Pilot Program
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzG0Eo
Social Games Boost DeNA's Q4 Revenues Up 81% To $205M
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PSP Edges Out DS Line In Japan Weekly Hardware Sales
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Florida Passes Digital Media Incentives Legislation
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Super Street Fighter IV Ships 1 Million
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzK0Es
Treyarch Developing Call of Duty: Black Ops For November 9
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzL0Et
Realtime Worlds Reveals Release Date, Flexible Pay Model For APB
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzM0Eu
InstantAction Launches Web-Based Streaming Game Service
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzN0Ev
Study: 21 Percent Of Gamers Aware Of FarmVille Play It Daily
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Saling The World: MGS: Peace Walker, 2010 FIFA Lead Worldwide Charts
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Top iPad Game Apps: The Pinball HD, Battle for Wesnoth HD Lead Paid
Charts
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzQ0Ey
EA: Multiple Series Entry Points Create Strong Opportunities
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzR0Ez
Bungie: New Project To Be 'Even Better And Bigger' Than Halo
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzS0E1
Analysis: How Does The Infinity Ward Fiasco Affect Call Of Duty?
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzT0E2
GDC Europe Debuts Keynote From BigPoint CEO Hubertz
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzU0E3
Best Of Indie Games: Under the Sea, Where Everything is Free
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzV0E4
Round-Up: Gamasutra Network Jobs, Week Of April 30
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzW0E5
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View GDC 2010 Sessions Today
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If you missed Game Developers Conference 2010 and want to see rich
media from the event, enter the GDC Vault today. Our on demand digital
library has content in PowerPoint presentation, synced video/slide,
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FEATURES
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Brian Reynolds On His Social Transition - by Christian Nutt
As one of the biggest names to make the transition into social games
with FarmVille developer Zynga, Brian Reynolds ( Rise of Nations ) is
in a unique position to talk about the challenges and opportunities of
the switch.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzX0E6
Interview: The Rise of Free-To-Play At EA - by Chris Remo
Ben Cousins, former DICE man who spearheaded Battlefield Heroes ,
talks Lord of Ultima and how these games are part of a new division of
EA catered to the free-to-play market -- and why.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzY0E7
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Gamasutra has now debuted two Twitter feeds, both serving different
aspects of the leading site dealing with the art and business of video
games:
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!
[05.03.10]
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Black Rock Studio � Brighton, SE, GBR
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Technical Art Director/Lead Tech Artist - Core Tech Group
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZp0Ex
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Black Rock Studio � Brighton, SE, GBR
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Studio Design Dept. Manager
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZq0Ey
[05.01.10]
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Piranha Games Inc � Vancouver, BC, CAN
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Senior Technical Director
Piranha is looking for a Technical Director who loves being in the
thick of things, solving complex technical problems, researching and
recommending the latest technologies, and making great games with a
great team. We are committed to fostering a positive, respectful,
productive, and energetic work environment. Our Leaders are a key part
of helping us to do that.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdm0E4
Other Position(s) Available At Piranha Games Inc:
- Lead Multiplayer Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdn0E5
- Lead Multiplayer Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdo0E6
- Lead Environment Artist Xbox360/PS3
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdp0E7
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Sucker Punch Productions � Bellevue, WA, USA
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Texture Artist
Are you a texture artist who can push the limits of our PS3 engine and
shader technology? We're looking for an artist gifted at creating
texture maps and surface shaders that transform gray 3D models into
lush game environments and richly detailed characters.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZt0E2
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Sucker Punch Productions � Bellevue, WA, USA
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Game Designer
Can you make fun? Do you have that rare ability to string together a
handful of game mechanics into a cohesive mission that makes people's
palms sweat? If so, let us give you money! Come work your magic as a
Game Designer at our Bellevue, WA based studio where we are busy
creating our next big title.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZu0E3
[04.30.10]
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2K Marin � Novato, CA, USA
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Multiplayer Programmer
Got what it takes to produce a cutting-edge AAA title? 2K Games seeks
the talents of a seasoned and passionate Networking Programmer who
enjoys a collaborative and creative work environment and is looking to
work with like minded professionals to create truly amazing
experiences. SUMMARY: Design, implement, and debug networking code for
state of the art current and next gen titles.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdk0E2
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Activision � Playa Del Rey, CA, USA
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Motion Capture Pipeline Supervisor
We are seeking an experienced Motion Capture Pipeline Supervisor to
join our team at our studio in Playa Del Rey, CA. If you are an
experienced technical animator with unparalleled multi-tasking skills,
we want to hear from you!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhzZ0E8
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Autodesk, Inc � Singapore, , SGP
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Senior Software Engineer - Animation Software
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhza0EG
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BioWare Austin � Austin, TX, USA
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Senior Server Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hg7J0Ej
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BioWare Austin � Austin, TX, USA
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Contract Systems Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hg7K0Ek
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BioWare Austin � Austin, TX, USA
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Senior Java Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hg7L0El
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Budcat / Activision � Iowa City, IA, USA
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Lead Designer
Premium Iowa-raised Games. Budcat Creations is a developer of quality
entertainment software for the PC and console markets. With over eight
years of development experience and more than fifteen published titles
under its belt, Budcat stands ready to deal with anything thrown its
way. A game studio in Iowa? Sounds like trickery. But, I assure you,
we�re not actually a farm who has mistaken themselves as a game
development studio. As far you will ever know, at least.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZw0E5
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Family Odyssey, LLC � Mapleton, UT, USA
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Executive/founder
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hg1E0EY
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Foundation 9 - Pipeworks � Eugene, OR, USA
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Network Engineer
Looking for a change of environment and locaton? Check out our Network
Engineer position at Pipeworks in Eugene, OR. Pipeworks
(http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hg7Q0Eq seeks the talents of an experienced network
engineer who enjoys a collaborative and creative work environment and
is looking to work with likeminded professionals to create fun games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hg7R0Er
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Gargantuan Studios � San Mateo, CA, USA
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Engineering Director
Engineering Director
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZx0E6
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Hansoft � Uppsala/stockholm, Up, SWE
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User Interface Engineer (C++)
We are looking for someone that takes pride in great user interface
programming. You will be member of a talented development team working
on our non-compromising designs for interface, database technology and
other unique Hansoft components. Hansoft is rapidly expanding
worldwide. We are searching for brilliant employees that thrive in an
entrepreneurial environment, looking for a work culture where
creativity is rewarded, hard work is expected, and the world is the
playground.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhzb0EH
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Insomniac Games � Burbank, CA, USA
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Animator
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZy0E7
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Insomniac Games � Burbank, CA, USA
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Cinematic Audio Specialist
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZz0E8
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Monolith Productions � Kirkland, WA, USA
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Sr. Software Engineer, Network - Monolith Productions - #114694
As a Senior Engine Networking you will work closely with the Lead
Engineer and the rest of your peers to develop state-of-the-art
networking technology for the PS3, XBOX 360 and PC. Your domain will
cover the networking components of the engine and your
responsibilities will include both optimizations of current-gen
systems and design and implementation of pivotal new technology.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdl0E3
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Monolith Productions � Kirkland, WA, USA
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Sr. Software Engineer, Gameplay - Monolith - #117588
As a member of Monolith's Game Engineering team you will work closely
with engineers, designers and artists to develop game-play for our
next triple-A title. As a Senior Game Engineer, your domain will span
as much of the gameplay codebase as your skills and interests dictate,
as you design and implement extensions to existing systems and pivotal
new game systems to meet the needs of our talented in-house team of
content developers.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZ10Eu
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Monolith Productions � Kirkland, WA, USA
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Sr. Artist/Animator - Monolith Productions - #117516
Monolith Productions, a division of WB Games Inc., seeks a Senior
Artist/Animator to work closely with the Lead Animator to maintain and
create high quality animations for both real time in game movement and
pre-rendered cinematics. Assists Lead in helping define process and
pipelines along with aesthetic goals. This person will be expected to
mentor more junior animators and to have an awareness of the impact of
assets on performance.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZ20Ev
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Riot Games � Culver City, CA, USA
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Software Engineer (JAVA) - PvP.net Platform
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhzc0EI
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Rockstar North � Edinburgh, SL, GBR
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Systems Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZ30Ew
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Rockstar North � Edinburgh, SL, GBR
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Physics Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZ40Ex
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Rockstar North � Edinburgh, SL, GBR
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Junior Physics Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZ50Ey
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Rockstar North � Edinburgh, SL, GBR
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Graphics Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZ60Ez
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Rockstar North � Edinburgh, SL, GBR
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Character Animators
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZ70E1
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Rockstar North � Edinburgh, SL, GBR
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C# Programmer: Audio Department
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhZ80E2
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Rockstar North � Edinburgh, SL, GBR
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AI Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhaA0EJ
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Slant Six Games � Vancouver, BC, CAN
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Lead Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhaB0EK
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Sledgehammer Games / Activision � Foster City, CA, USA
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Lead Online/Multiplayer Designer
Seeking a new opportunity? We are currently hiring top talent for a
soon to be announced project based on a successful Activision owned
IP. We offer a competitive compensation and benefits package,
including royalty plan and relocation assistance. For more information
on Activision, visit our website at: www.activision.com .
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdr0EA
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Sledgehammer Games / Activision � Foster City, CA, USA
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Sound Designer
Check out our brand new studio, headed up by industry veterans Glen
Schofield as Vice President and GM and Michael Condrey as Vice
President and COO, the leaders of the Dead Space franchise. They are
joined at Sledgehammer Games by many award winning developers from
across the industry. Sledgehammer Games is actively recruiting top
industry talent to join their development team. Our studio based in
sunny Foster City and is walking distance to plenty of restaurants and
shopping, or one of our two free gyms.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdt0EC
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Snowblind Studios � Bothell, WA, USA
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Sr. Character Artist - Snowblind - #117298
Snowblind Studios, a division of WB Games Inc., seeks a Senior
Character Artist to be responsible for creating exceptional 3D
character assets. This person will work closely with the Lead
Character Artist and Art Director to ensure aesthetics quality and
continuity is kept at the highest-bar throughout the product. This
person will be well versed in the game engine and art tools (Zbrush,
3DSMax, Photoshop, UV layout tools) and will help more junior artists
ramp up their skills.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhaC0EL
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Snowblind Studios � Bothell, WA, USA
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Sr. Game Designer, Tech - Snowblind Studios - #117738
Snowblind Studios, a division of WB Games Inc. in Greater Seattle,
seeks a Senior Game Designer, Tech. to be responsible for significant
contributions to game design, with a focus on technical game systems
and scripting. Work with the Lead Designer and programmers to design,
implement and maintain game objects, systems and NPCs. Responsible for
level-specific implementation of complex scenarios, including logic
and scripting.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhzd0EJ
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Sony Computer Entertainment America LLC � Foster City, CA, USA
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Senior Graphics Developer Support Engineer
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THQ Studio Australia � Brisbane, QL, AUS
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Director of Design
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HgQ30Em
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THQ Studio Australia � Brisbane, QL, AUS
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Senior Multiplayer Combat Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HgQx0Ev
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THQ, Kaos Studios � New York, NY, USA
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Senior Producer
Kaos Studios is located in the heart of New York City and is mere
blocks from the Empire State Building and the thrill of Midtown
Manhattan. Along with the opportunity to live in one of the most
exciting cities in the world, we create exciting titles like
Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront!
We also offer competitive salaries, comprehensive health benefits, and
an excellent compensation package. Check us out at
www.kaosstudios.com!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hg7V0Ev
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THQ, Kaos Studios � New York, NY, USA
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Senior Animator
Kaos Studios is located in the heart of New York City and is mere
blocks from the Empire State Building and the thrill of Midtown
Manhattan. Along with the opportunity to live in one of the most
exciting cities in the world, we create exciting titles like
Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront!
We also offer competitive salaries, comprehensive health benefits, and
an excellent compensation package. Check us out at
www.kaosstudios.com!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hg7W0Ew
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THQ, Kaos Studios � New York, NY, USA
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Senior FX Artist
Kaos Studios is located in the heart of New York City and is mere
blocks from the Empire State Building and the thrill of Midtown
Manhattan. Along with the opportunity to live in one of the most
exciting cities in the world, we create exciting titles like
Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront!
We also offer competitive salaries, comprehensive health benefits, and
an excellent compensation package. Check us out at
www.kaosstudios.com!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hg7X0Ex
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Trion Worlds � Austin, TX, USA
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QA Tester
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Vigil Games � Austin, TX, USA
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Senior Network Programmer
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira and video game industry veteran David Adams. In 2006, we
became a member of the THQ family. Vigil�s recent release, Darksiders,
available on current generation console systems, has achieved both
critical acclaim and solid retail sales. While always striving to be a
world class game development house, Vigil also provides an exciting,
fun, and creative work atmosphere.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhzf0EL
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Visual Concepts � Novato, CA, USA
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Application Server Engineer
This is an exciting opportunity to build an efficient, highly
specialized application server from the ground up as we innovate
toward the next generation of online sports gaming at 2K Sports!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdu0ED
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Warner Bros Games � Kirkland, WA, USA
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Sr. Game Writer - WB Games - #117015
WB Games Inc. seeks a skilled game writer to work on a shared writing
team. The writer should have game writing experience working directly
with a development team, excellent dialogue writing skills, and the
ability to collaborate and integrate feedback from the lead game
designer as well as other development team members, other shared team
writers, editors, and high level external writers.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdv0EE
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Warner Bros Games � Seattle, WA, USA
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Sr. Artist/Animator - SURREAL SOFTWARE - #117270
A Senior Artist/Animator works closely with the Lead Animator to
maintain and create high quality animations for both real time in game
movement and pre-rendered cinematics. Assists Lead in helping define
process and pipelines along with aesthetic goals. This person will be
expected to mentor more junior animators and to have an awareness of
the impact of assets on performance.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdw0EF
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Warner Bros Games � Kirkland, WA, USA
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Technical Art Director - Surreal Software - #117278
Surreal Software, a division of WB Games Inc. seeks a Technical Art
Director to be responsible for all content related technical decisions
for the game on one of our newest projects. The Technical Art Director
also acts a liaison between Engineering (Both game and core tech) and
the content creators. This person will evaluate new technology,
supervise and monitor the development of pipelines and workflow.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhaD0EM
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Warner Bros Games � Kirkland, WA, USA
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Sr. Game Writer - WB Games - #117622
WB Games Inc. seeks a skilled game writer to work on a shared writing
team. The writer should have game writing experience working directly
with a development team, excellent dialogue writing skills, and the
ability to collaborate and integrate feedback from the lead game
designer as well as other development team members, other shared team
writers, editors, and high level external writers.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhaE0EN
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Warner Bros Games � Seattle, WA, USA
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Producer - Surreal Software - #117613
WB Games Inc. seeks a Producer to be responsible for overseeing all
phases of development of a single project from the concept phase
through its release. This product will be AAA game that will ship on
multiple platforms. The Producer helps to oversee the internal
development team and make sure the product will hit the quality and
ship dates determined with WB at the beginning of the project. The
Producer will be responsible for assisting with the direction for
product development.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhzg0EM
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Warner Bros Games � Kirkland, WA, USA
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Sr. Production Manager - WB Games - #117734
WB Games Inc. seeks a Sr. Production Mgr to be responsible for
overseeing the optimal utilization of production resources throughout
all phases of development across multiple projects and studios. On a
day-to-day basis, the Sr. Production Manager is responsible for
insourcing and outsourcing activities.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhzh0EN
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Warner Bros. Entertainment Inc. � Burbank, CA, USA
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Online Producer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hhzi0EO
WBIE Business Highlights: ? In February 2009, WBIE will publish
Monolith�s "F.E.A.R. 2: Project Origin,� the sequel to the hit
videogame �F.E.A.R.� worldwide for Xbox 360, PLAYSTATION 3 and Games
for Windows. ? In September 2008, WBIE launched �LEGO Batman: The
Videogame,� developed by TT Games, which will become the cornerstone
of WBHEG�s family-focused games strategy. The game has sold over 3
million units worldwide.
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WB Chicago � Chicago, IL, USA
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Sr. Artist, UI - WB Games (Chicago Location) - 114954
The Senior UI Artist works with a variety of team members to help
design, create, implement and optimize UI assets for Console game
titles. They are responsible for maintaining high visual fidelity,
competitive aesthetics, logical menu flow, and presenting game
information in a clear and understandable manner. The Senior UI artist
must work with industry standard and our own proprietary tool set to
ensure a high level of fit and finish to all UI elements
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdx0EG
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WB Chicago � Chicago, IL, USA
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Character Artist - WB Games (Chicago Location) - #114695
The WB Games development studio in Chicago seeks a Character Artist
who will be responsible for creating character assets of the highest
quality. This person will work closely with the Lead Character Artist
along with the Art Director to ensure aesthetics quality is kept at
the highest-bar bar across the arenas. This person will be well versed
in the game engine and art tools.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdy0EH
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WB Chicago � Chicago, IL, USA
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World Artist - WB Games (Chicago Location) - #116004
The WB Games development studio in Chicago seeks an Environment Artist
who will be responsible for creating environmental assets of the
highest quality. This person will work closely with the Lead
Environment Artist along with the Art Director to ensure aesthetics
quality is kept at the highest-bar bar across the arenas. This person
will be well versed in the game engine and art tools and will help
more junior artists ramp up their skills.<
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hgdz0EI
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WB Chicago � Chicago, IL, USA
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Sr. Designer - WB Games (Chicago Location) - #116803
WB Games in Chicago is seeking a Senior Designer who will be
responsible for designing and implementing the game experience. The
Senior Game Designer is also responsible for ensuring the AI uses the
proper scripting logic as well as overseeing the creative design of
the AI. He or she must mentor younger technical designers on best
practices as well as pinpoint inefficient implementations.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0Hg7Y0Ey
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WB Chicago � Chicago, IL, USA
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Sr. Software Engineer, Gameplay - WB Games (Chicago Location) -#115557
WB Games Inc. seeks a Senior Software Engineer to help us expand the
Mortal Kombat franchise. Work in a dynamic team environment where you
will be responsible for implementation of game play features,
interface tools for content designers and help to support and expand
the game engine. You will work closely with game designers, animators,
artists, programmers and production staff to take this AAA product
from concept to the store shelf.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhaF0EO
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WB Chicago � Chicago, IL, USA
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Software Engineer, Engine - WB Games (Chicago Location) - #114655
WB Games Chicago is looking for a video game software engineer to work
on core technology for the Mortal Kombat franchise. As a software
engineer in the KoreTech group, you will help us further extend and
innovate key technology for our heavily modified Unreal 3.0 engine.
You will utilize and extend your experience with a wide variety of
engine tech, including memory management, animation, rendering, build
tools, and more.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBY8H0SbCVt0K4n0HhaG0EP
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