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GDC Online (formerly GDC Austin) Registration is Now Open!
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October 5-8, 2010
Austin Convention Center
Austin, TX
GDC Online, formerly GDC Austin, features visionary keynotes,
innovative summits, a robust expo hall, and lively networking
events in one of America's most creative and independent
cities, Austin, Texas.
This event is designed for online and connected game developers
creating social network games, free-to-play titles,
large scale MMOs, and all types of social games, as well as
online game service providers, tool vendors, and emerging
game technology pioneers.
Register before September 1, and save up to 40% off!
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NEWS
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[05.27.10]
Analysis: Virtual Currency Firms And The Evolving Social Gaming Space
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPQ0Ei
GDC Online Awards To Honor Best Social Games, F2P, MMO Titles
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPR0Ej
Top Facebook Games Still Dominated By Zynga Titles
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPS0Ek
Blitz Games Hires Bray For Indie-Friendly 1UP Initiative
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPT0El
Analysis: Examining Digital: A Love Story
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPU0Em
Jagex, Bigpoint Partner For RuneScape In France, Germany
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPV0En
Report: Industry Revenue To Reach $70B In 2015 After Decline
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPW0Eo
Feature: Controlling Game Structure, Pacing, Mood
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPX0Ep
Star Wars: The Old Republic Is EA's Biggest Spend In History
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Analyst: PlayStation 3 Captured 31 Percent Market Share In Q1, Will
Grow
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Massive Black CEO Departs, Replaced By Fellow Co-Founder
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BioWare Gets Ireland Customer Service Office
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPb0Ez
[05.26.10]
Nexon Revenues Shoot Up 56% In 2009 To $561.5 Million
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPc0E1
Augmented Reality Gaming Company Lands $3.5 Million Investment
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Zynga Inks Major Yahoo Partnership
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Ex-Codemasters CEO Joins Monumental Board
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Marvelous Posts Wider Loss, Plans Fewer Games
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Study: Casual Gaming Helps Cognition
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THQ Announces Partners Division
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Feature: Finding The Gray Area In Moral Choices
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Critical Reception: Nintendo's Super Mario Galaxy 2
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In-Depth: What The (Game) Papers Say - May 2010, Pt. 2
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Heavy Rain's Cage, APB, Split/Second Lectures Announced For GDC Europe
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Analysis: Memento Mori - Half-Life 2: Episode Two & Game Death
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Interview: Counter-Strike Co-Creator Minh's Tactical Intervention
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Develop in Brighton Conference
13 - 15 July 2010
Now in its fifth year, the Develop in Brighton Conference is an
inspiring place to be with over 80 quality sessions given by
international development experts and around 1200 developers getting
together to share ideas, learn from each other and socialize.
The conference will open again with the extremely well received Evolve
on Tuesday 13 July which focuses on all that is new in game
development - new platforms, new technologies and new markets. The
learning will continue on Wednesday 14 and Thursday 15 with the
conference tackling the issues, tools, tricks and techniques of game
development and offering practical advice and solutions.
View speakers confirmed so far.. (link to
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And of course it wouldn't be the Develop Conference without all the
social and networking events taking place after hours!
To find out more or book your pass go to: www.developconference.com
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FEATURES
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Action Adventure Level Design: Pacing, Content, and Mood - by Toby
Gard
Toby Gard continues with his case study of fictional game Ken Kong
Zombie Killer , looking at how the game's pacing ties into its content
and mood -- tying development processes together.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPj0E8
Ethics 101: Designing Morality in Games - by J. Matthew Zoss
Bethesda's Emil Pagliarulo and 2K Marin's Jordan Thomas discuss the
importance of building challenging, satisfying ethical gameplay --
both in their games and in the work of others.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjLD0ER
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View GDC 2010 Sessions Today
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If you missed Game Developers Conference 2010 and want to see rich
media from the event, enter the GDC Vault today. Our on demand digital
library has content in PowerPoint presentation, synced video/slide,
and audio formats.
Free content is available right now, with thousands of current and
historical lectures available to All-Access Pass holders and Studio
Subscription-holders.
For Studio Subscriptions, please contact Suzanne Cunningham
scunningham@think-services.com
Get Started Here.
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!
[05.27.10]
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Telltale Games � San Rafael, CA, USA
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UI Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hhsy0Ev
[05.26.10]
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2015 � Tulsa, OK, USA
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iPhone Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hig40Eb
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A Bit Lucky, Inc. � San Mateo, CA, USA
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Director of Development
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CCP - China � Shanghai, N/, CHN
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UI Designer
CCP is looking for an experienced UI Designer who will work with game
designers and producers in order to understand find the best way to
expose Dust 514 to players. He/she is responsible for producing and
maintaining high-quality UI flows and wireframes (screen
specifications).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjLE0ES
Other Position(s) Available At CCP - China:
- Senior Designer for DUST 514 Project
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjLF0ET
- Technical Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPk0EA
- Technical Art Director
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPl0EB
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CCP - Iceland � 101 Reykjavik, N/, ISL
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Technical Director - Core Cluster
CCP is looking for a Technical Director to lead the development
efforts of the Core Technology Server team. This person will make
strategic decisions on the underlying technologies which support CCP's
current and future MMO's. Any Applicant will require a broad and deep
understanding of the technologies required to deliver highly scalable,
high performance clusters as well as the ability to understand, direct
and be involved in low level delivery.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hix10Ep
Other Position(s) Available At CCP - Iceland:
- Senior Graphics Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hix20Eq
- Senior Network Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hix30Er
- VIsual Effects Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hix40Es
- Senior Web Developer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hix50Et
- Senior Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hix60Eu
- Graphic Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hix70Ev
- Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hix80Ew
- Technical Director - Incarna
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HiyA0E7
- Graphics Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HiyB0E8
- Lead Graphics Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HiyC0EA
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Demiurge Studios, Inc. � Cambridge, MA, USA
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Lead Designer
Demiurge Studios is an independent game developer, located near
Boston. We maintain a creative, energetic atmosphere where individual
input matters. We work on high profile games and next-gen technology.
We offer competitive salaries, benefits and sane working hours. We're
looking for outstanding lead artists. Experience, personality and
leadership are key. Strong traditional & digital art skills required.
Our team is growing - come join us!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjLG0EU
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Demiurge Studios, Inc. � Cambridge, MA, USA
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Lead Artist
Demiurge Studios is an independent game developer, located near
Boston. We maintain a creative, energetic atmosphere where individual
input matters. We work on high profile games and next-gen technology.
We offer competitive salaries, benefits and sane working hours. We're
looking for outstanding lead artists. Experience, personality and
leadership are key. Strong traditional & digital art skills required.
Our team is growing - come join us!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjLH0EV
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Demiurge Studios, Inc. � Cambridge, MA, USA
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Lead Concept Artist
Demiurge Studios is an independent game developer, located near
Boston. We maintain a creative, energetic atmosphere where individual
input matters. We work on high profile games and next-gen technology.
We offer competitive salaries, benefits and sane working hours. We're
looking for a lead concept artist to help define the look of our
upcoming titles. Experience, personality and teamwork are key. Our
team is growing - come join us!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjLI0EW
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Demiurge Studios, Inc. � Cambridge, MA, USA
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Executive Producer
Demiurge Studios is an independent game developer, located near
Boston. We maintain a creative, energetic atmosphere where individual
input matters. We work on high profile games for pc and the latest
consoles. We offer competitive salaries, benefits and sane working
hours. What more could you ask for? We're looking for an experienced
Executive Producer. Communication, organization and leadership are
key. Our team is growing - come join us!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjLJ0EX
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Enzyme Testing Labs � East Bay, CA, USA
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Engagement Senior Manager
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Fisher-Price � East Aurora, NY, USA
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Project Audio Engineer
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Foundation 9 - Backbone Entertainment � Emeryville, CA, USA
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Engineer
Backbone Entertainment has been developing games since 1992 as Digital
Eclipse. We�ve established ourselves as a leading console developer
with serious devotion and expertise in online multiplayer games, with
an emphasis on both box retail and digital distribution titles on
next-gen platforms. We work with many publishers on a variety of
stellar franchises, and have also developed two successful original
properties of our own.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HjPn0ED
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Foundation 9 - Double Helix Games � Irvine, CA, USA
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Head of Studio Operations
The Studio Head of Development is responsible for organization,
visibility and tracking of all projects in development at Double
Helix. The role requires an individual with outstanding scheduling and
planning abilities, as well as a desire to lead and mentor project
development directors. Familiarity with a variety of production
methods and frameworks, and an accessible personality are important
traits.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HiyE0EC
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Foundation 9 - Double Helix Games � Irvine, CA, USA
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Senior Network Engineer
Looking for a skilled Network Programmer for on up-coming project!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hi3C0Ey
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Gazillion Entertainment � San Mateo, CA, USA
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E-Commerce Director
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Havok � San Francisco,, CA, USA
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Developer Support Engineer
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Insomniac Games � Burbank, CA, USA
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Sr. Gameplay Programmer - Networking
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hhsw0Et
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Insomniac Games � Burbank, CA, USA
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Web Designer/ Developer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hi3D0Ez
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LOLapps � San Francisco, CA, USA
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Flash Engineer / Architect for Social Games
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Meteor Games, LLC � West Hollywood, CA, USA
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Game Designer
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Meteor Games, LLC � West Hollywood, CA, USA
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QA Tester
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RealNetworks � Seattle, WA, USA
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SDE
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RealNetworks � Seattle, WA, USA
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Web Developer
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Relic Entertainment � Vancouver, BC, CAN
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Senior Artist/Lighter
Relic Entertainment, award winning developers of Homeworld, Dawn of
War and Company of Heroes, is looking for a Senior Artist/Lighter with
AAA console shooter experience for our highly anticipated third person
shooter for Xbox 360 and PS3�.Space Marine.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HihC0Er
Other Position(s) Available At Relic Entertainment:
- Environment Artist (contract)
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Rockstar North � Edinburgh, SL, GBR
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Online Architect
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Rockstar San Diego � Carlsbad, CA, USA
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Online Architect
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Scaleform Corporation � Greenbelt, MD, USA
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Senior Account Manager - North America
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Sony Computer Entertainment America LLC � San Diego, CA, USA
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Senior Staff Technical Project Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America (SCEA) markets
the PlayStation� family of products and develops, publishes, markets,
and distributes software for the PS one� console, the PlayStation�2
and PlayStation�3 computer entertainment systems and the PlayStation
Portable (PSP�).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hi3N0EB
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Sony Computer Entertainment America LLC � Foster City, CA, USA
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Developer Support Account Manager
Be a part of the most exciting and innovating computer entertainment
in North America. Sony Computer Entertainment America (SCEA) markets
the PlayStation� family of products and develops, publishes, markets,
and distributes software for the PS one� console, the PlayStation�2
and PlayStation�3 computer entertainment systems and the PlayStation
Portable (PSP�).
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hi3O0EC
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Telltale Games � San Rafael, CA, USA
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Environment Artist
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Tencent Boston � Concord, MA, USA
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Content Designer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you�re an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HihH0Ew
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Tencent Boston � Concord, MA, USA
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General Artist
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you�re an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HihI0Ex
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Tencent Boston � Concord, MA, USA
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Tools Application Programmer
Tencent Boston is a premier game development studio led by industry
veterans that are driving the creation of world class online games for
a global audience. We are a division of Tencent Inc., one of the
largest internet companies in China. If you�re an inspired, driven
individual who is ready to take game development to the next level
then Tencent Boston is your new home.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0HihJ0Ey
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THQ � Agoura Hills, CA, USA
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Sr. Manager Online Operations Publishing
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THQ Montreal � Montreal, PQ, CAN
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Executive Art Director
With our recent releases of Darksiders, UFC and Red Faction, we are
well on our way to rebuilding THQ as a high quality, craft driven
developer of world class games and transmedia properties. A key to
this is our recent announcement to build a new 400 person studio in
Montreal where we will develop new IP and partner with our existing
studios THQ Studio Montreal is a very unique opportunity to get in at
the ground floor and help us build a new and successful culture of
creativity, innovation and fun.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hhsz0Ew
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THQ Montreal � Montreal, PQ, CAN
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Senior CG Supervisor
With our recent releases of Darksiders, UFC and Red Faction, we are
well on our way to rebuilding THQ as a high quality, craft driven
developer of world class games and transmedia properties. A key to
this is our recent announcement to build a new 400 person studio in
Montreal where we will develop new IP and partner with our existing
studios THQ Studio Montreal is a very unique opportunity to get in at
the ground floor and help us build a new and successful culture of
creativity, innovation and fun.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZb50SbCVt0K4n0Hhs10Ej
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THQ, Kaos Studios � New York, NY, USA
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Community Manager
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Total Immersion Software � Austin, TX, USA
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Software Engineer/General Game Programmer
We're set up in our brand new, state of the art facility and are
rapidly expanding our team. If you are burnt out and feel used and
abused by the traditional game development cycle but still want to: A.
Work with cutting edge game technology? B. Have a direct impact on
product development? C. Want a place where the quality of your life
both inside and outside the studio is given its full value? D. All of
the above? If your answer is D, then look no further!
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Trion San Diego � San Diego, CA, USA
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Prop Artist
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Trion San Diego � San Diego, CA, USA
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Art Outsource Manager
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Trion San Diego � Redwood City, CA, USA
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Lead Environment Structure Artist
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Visceral Games � Redwood City, CA, USA
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Lead Level Designer
This project is the sequel to a major new IP at the award-winning
Visceral Games, creators of Dead Space and Dante�s Inferno. Our team
values are as follows: Gameplay comes first, controller feel is
everything, culture of creativity, be highly iterative, playtest early
and often, learn from failure, work fast and smart, and surround
ourselves with the best talent in the world
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Other Position(s) Available At Visceral Games:
- Lead Character Artist
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- Sr. Animator - TFT
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- Environment Artist - TFT
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Visual Concepts � Novato, CA, USA
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Game Build Engineer
Join one of the premiere videogame developers and play an important
role in the development process through the maintenance,
troubleshooting and release of central code and data components to
internal development staff. The successful candidate will have a IT or
CS background, possess strong troubleshooting and problem-solving
skills and be highly self-motivated.
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