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GDC Europe 2010: First Keynote Announced!
Game Developers Conference Europe
August 16-18, 2010
Cologne Congress Center East
Cologne, Germany
Bigpoint's CEO Heiko Hubertz brings more than eight years of expertise
in the industry and has quickly established himself as a leading
figure in the browser games market. Discover how he became a
successful entrepreneur at GDC Europe.
Register by July 21 and save up to �105!
Learn more about GDC Europe pass options and content here.
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NEWS
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[05.10.10]
Sony, Media Molecule Officially Confirm LittleBigPlanet 2
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiOZ0EP
Obama Warns Of 'Distractions' Of PlayStation, Xbox Era
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Release This: Lost Planet 2, Skate 3 Premiere at Retail
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Study: Used Games, Online Makes Up 46 Percent Of U.S. Gamers' Budget
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GDC Canada: Ubisoft's Boisvert On Efficient Game PlayTesting
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiOd0EZ
'Humble Indie Bundle' Charity Drive Approaches $700,000
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In-Depth: Character Creation, Gender And Fallout 3
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A Global Move: Worth It?
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Best Of GamerBytes - From Zeno Clash To Pitfall
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GDC Canada: How Dead Rising 2 Analyzes The Zombie Menace
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Miyamoto: It's 'Unfair' To Say Nintendo Isn't Proactive About Online
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Facebook Games See User Dip As Notification Rules Change
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiOk0Eg
[05.07.10]
GDC Canada: Super Rewards' Bailey: 'Quit Your Job And Make Facebook
Games'
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiOl0Eh
Winch Gate's Ryzom Now Open Source
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98 Percent Of Australians Support R18+ Rating
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PSP Sales Double In Japan On Peace Walker Release
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Namco Bandai Annual Losses Hit $317 Million
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Tomb Raider Creator: Immersion Is Everything
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Codemasters Gets Ex-Sony VP Macdonald
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Report: LucasArts President, Execs Resign
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Nintendo Aims For 'Marquee Party Game' With Wii Party
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Capcom Posts 73 Percent Profit Drop Amid Major Delays, Weak Sales
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Saling The World: Peace Walker, Just Dance Head Global Charts
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Halo Tops Guinness World Record's 50 Best Video Game Series
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Best Of Indie Games: Hero, Shoot the Core
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Analysis: McMillen On Risk & Reward In Video Games
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Round-Up: Gamasutra Network Jobs, Week Of May 7
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SIGGRAPH 2010 focuses on "The Future of Gaming": how developers can
make better games as the industry and hardware continue their rapid
evolution. See games run as Live Real-Time Demos before auditoriums
packed with graphics experts, hear the latest graphics tips and tricks
in Talks and Courses, and much more.
Learn more here!
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FEATURES
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The Relocation Game - by Paul Hyman
Is moving across the world for a new job worth it? Four developers who
changed countries to change jobs weigh in on the pros and cons as well
as reasons for and opportunities presented by the moves they made.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiOv0Er
Action Adventure Level Design: Kung Fu Zombie Killer - by Toby Gard
Veteran designer and Tomb Raider creator Toby Gard explains how to
enhance the reality and player interest of even a very basic game's
design, with a level design case study of the awesomely named Kung Fu
Zombie Killer .
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiJI0E2
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View GDC 2010 Sessions Today
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If you missed Game Developers Conference 2010 and want to see rich
media from the event, enter the GDC Vault today. Our on demand digital
library has content in PowerPoint presentation, synced video/slide,
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Free content is available right now, with thousands of current and
historical lectures available to All-Access Pass holders and Studio
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For Studio Subscriptions, please contact Suzanne Cunningham
scunningham@think-services.com
Get Started Here.
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!
[05.10.10]
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Black Rock Studio � Brighton, SE, GBR
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Technical Art Director/Lead Tech Artist - Core Tech Group
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZp0Ev
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Black Rock Studio � Brighton, SE, GBR
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Studio Design Dept. Manager
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZq0Ew
[05.08.10]
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Sucker Punch Productions � Bellevue, WA, USA
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Texture Artist
Are you a texture artist who can push the limits of our PS3 engine and
shader technology? We're looking for an artist gifted at creating
texture maps and surface shaders that transform gray 3D models into
lush game environments and richly detailed characters.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZt0Ez
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Sucker Punch Productions � Bellevue, WA, USA
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Game Designer
Can you make fun? Do you have that rare ability to string together a
handful of game mechanics into a cohesive mission that makes people's
palms sweat? If so, let us give you money! Come work your magic as a
Game Designer at our Bellevue, WA based studio where we are busy
creating our next big title.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZu0E1
[05.07.10]
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2K Games � Novato, CA, USA
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Senior Brand Manager
2K Games seeks an experienced and innovative Senior Brand Manager to
lead, develop and implement strategic product and franchise marketing
plans for 2K Games. Manage the franchise strategy and the marketing
and communication for product launches for high-profile PC and next
generation console titles. Interact closely with various inter-company
departments, developers and external agencies in the development of
marketing and communication materials.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiOw0Es
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2K Games � Novato, CA, USA
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FX Artist
We�re looking for a G-Man to harness alien technology and transform it
into beautiful, kinetic art. As an FX Artist on XCOM, you will be
responsible for creating a kaleidoscopic collage of FX that will add
texture, vitality and spark to an alien invasion of 50�s America. And,
yes, you will get to blow stuff up.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiOx0Et
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38 Studios � Maynard, MA, USA
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Senior Platform Software Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiOy0Eu
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38 Studios � Maynard, MA, USA
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Marketing Director
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38 Studios � Maynard, MA, USA
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Public Relations Coordinator
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Activision � Playa Del Rey, CA, USA
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Motion Capture Pipeline Supervisor
We are seeking an experienced Motion Capture Pipeline Supervisor to
join our team at our studio in Playa Del Rey, CA. If you are an
experienced technical animator with unparalleled multi-tasking skills,
we want to hear from you!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhzZ0E6
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Arkadium, Inc. � New York, NY, USA
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Social Game Designer (Freelance)
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiJJ0E3
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Bedlam Games Inc. � Toronto, ON, CAN
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Senior Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiO20Ej
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Bedlam Games Inc. � Toronto, ON, CAN
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Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiO30Ek
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BeneFACT Consulting Group Inc. � Vancouver, BC, CAN
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Software Apps / Dev Consultant (Games Industry Experienced)
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiO40El
Love talking R&D but tired of coding? Work as an SR&ED Technical
Consultant with BeneFACT as part of our rapidly growing team in
Vancouver. Visit client sites, review and analyze research and
development projects and conduct thorough technical interviews with
developers. Help identify the opportunities for tax credits & connect
studios with valuable government rebate money. A chance to have an
inside track on hot technology in be a hero within the industry.
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Bethesda Softworks � Rockville, MD, USA
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Quest Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiO50Em
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BioWare Austin � Austin, TX, USA
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Senior Server Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hg7J0Eh
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BioWare Austin � Austin, TX, USA
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Contract Systems Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hg7K0Ei
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BioWare Austin � Austin, TX, USA
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Senior Java Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hg7L0Ej
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Brandyl, Inc. � Redwood City, CA, USA
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Software Engineer-Flash
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Budcat / Activision � Iowa City, IA, USA
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Lead Designer
Premium Iowa-raised Games. Budcat Creations is a developer of quality
entertainment software for the PC and console markets. With over eight
years of development experience and more than fifteen published titles
under its belt, Budcat stands ready to deal with anything thrown its
way. A game studio in Iowa? Sounds like trickery. But, I assure you,
we�re not actually a farm who has mistaken themselves as a game
development studio. As far you will ever know, at least.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZw0E3
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DigiPen Institute of Technology � Redmond, WA, USA
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3D Art and Animation Instructor
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiO70Eo
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Family Odyssey, LLC � Mapleton, UT, USA
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Executive/founder
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Foundation 9 - Pipeworks � Eugene, OR, USA
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Network Engineer
Looking for a change of environment and locaton? Check out our Network
Engineer position at Pipeworks in Eugene, OR. Pipeworks
(http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hg7Q0Eo seeks the talents of an experienced network
engineer who enjoys a collaborative and creative work environment and
is looking to work with likeminded professionals to create fun games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hg7R0Ep
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Gameloft � New York City, NY, USA
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2D Sprite / Pixel Artists
Qualified candidates will link up with imaginative design teams to
create hot new game titles, fulfilling a wide range of genres from
hardcore action to casual simulation. As a key member of the
development team, you�ll create game art within challenging parameters
while working with other well known pixel artists from the initial
concept art to animation to the final delivery. Previous hit games
include Carmen Sandiego, Oregon Trail, Hawx, Farcry 2, Avatar, NOVA,
Hero of Sparta, and Asphalt 4.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiO80Ep
Other Position(s) Available At Gameloft:
- Interface Designer (for iPad, iPhone and Social media platform)
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Gargantuan Studios � San Mateo, CA, USA
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Engineering Director
Engineering Director
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Hansoft � Uppsala/stockholm, Up, SWE
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User Interface Engineer (C++)
We are looking for someone that takes pride in great user interface
programming. You will be member of a talented development team working
on our non-compromising designs for interface, database technology and
other unique Hansoft components. Hansoft is rapidly expanding
worldwide. We are searching for brilliant employees that thrive in an
entrepreneurial environment, looking for a work culture where
creativity is rewarded, hard work is expected, and the world is the
playground.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hhzb0EF
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Havok 2010 � Dublin, , IRL
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Software Engineer
Havok prides ourselves on delivering the most highly regarded
middleware software solutions to the best known companies in gaming
and special effects. We are looking for a highly motivated,
independent, engineer with a passion for gaming tools and technology.
This is a unique opportunity to work with the very best within the
video game industry (our clients include EA, Sony, Activision,
Microsoft, Nintendo and Ubisoft), helping to shape the development of
the next generation of games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiPB0E1
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Insomniac Games � Burbank, CA, USA
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Senior Gameplay Programmer
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hg1F0EX
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Insomniac Games � Burbank, CA, USA
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Animator
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZy0E5
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Insomniac Games � Burbank, CA, USA
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Cinematic Audio Specialist
Insomniac Games is an independent videogame developer with
award-winning hits for the PS, PS2 and PS3. We created the first three
Spyro the Dragon games, and the Ratchet and Clank franchise. We are
also the team behind Resistance: Fall of Man, Ratchet and Clank
Future: Tools of Destruction, Resistance 2, and most recently -
Ratchet and Clank Future: A Crack in Time! If that's not enough, we've
also have been named one of the Best Small Companies to work for! Come
check us out!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZz0E6
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Irrational Games � Quincy, MA, USA
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Programmer
Irrational Games is looking for programmers at all experience levels
to join our tech and gameplay teams. Whether you are a grizzled
veteran of the video game wars or have only one game under your belt,
if you think you have what it takes, we want to hear from you.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiPC0E2
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Monolith Productions � Kirkland, WA, USA
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Sr. Software Engineer, Gameplay - Monolith - #117588
As a member of Monolith's Game Engineering team you will work closely
with engineers, designers and artists to develop game-play for our
next triple-A title. As a Senior Game Engineer, your domain will span
as much of the gameplay codebase as your skills and interests dictate,
as you design and implement extensions to existing systems and pivotal
new game systems to meet the needs of our talented in-house team of
content developers.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZ10Es
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Monolith Productions � Kirkland, WA, USA
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Sr. Artist/Animator - Monolith Productions - #117516
Monolith Productions, a division of WB Games Inc., seeks a Senior
Artist/Animator to work closely with the Lead Animator to maintain and
create high quality animations for both real time in game movement and
pre-rendered cinematics. Assists Lead in helping define process and
pipelines along with aesthetic goals. This person will be expected to
mentor more junior animators and to have an awareness of the impact of
assets on performance.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZ20Et
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Rockstar North � Edinburgh, SL, GBR
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Systems Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZ30Eu
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Rockstar North � Edinburgh, SL, GBR
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Physics Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZ40Ev
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Rockstar North � Edinburgh, SL, GBR
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Junior Physics Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZ50Ew
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Rockstar North � Edinburgh, SL, GBR
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Character Animators
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZ70Ey
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Rockstar North � Edinburgh, SL, GBR
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C# Programmer: Audio Department
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhZ80Ez
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Rockstar North � Edinburgh, SL, GBR
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AI Programmer
Rockstar North, one of the world's leading video game developers, is a
community of creative individuals from a variety of backgrounds. We
are based in Scotland out of modern, spacious, purpose-built studios
at the heart of Edinburgh. We develop original game titles and are
proud to be the developer of the phenomenally successful Grand Theft
Auto series. Rockstar North has been part of the Rockstar family since
1999.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhaA0EH
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Slant Six Games � Vancouver, BC, CAN
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Lead Designer
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Snowblind Studios � Bothell, WA, USA
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Sr. Character Artist - Snowblind - #117298
Snowblind Studios, a division of WB Games Inc., seeks a Senior
Character Artist to be responsible for creating exceptional 3D
character assets. This person will work closely with the Lead
Character Artist and Art Director to ensure aesthetics quality and
continuity is kept at the highest-bar throughout the product. This
person will be well versed in the game engine and art tools (Zbrush,
3DSMax, Photoshop, UV layout tools) and will help more junior artists
ramp up their skills.
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Snowblind Studios � Bothell, WA, USA
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Sr. Game Designer, Tech - Snowblind Studios - #117738
Snowblind Studios, a division of WB Games Inc. in Greater Seattle,
seeks a Senior Game Designer, Tech. to be responsible for significant
contributions to game design, with a focus on technical game systems
and scripting. Work with the Lead Designer and programmers to design,
implement and maintain game objects, systems and NPCs. Responsible for
level-specific implementation of complex scenarios, including logic
and scripting.
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Sony Computer Entertainment America LLC � Foster City, CA, USA
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Senior Graphics Developer Support Engineer
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Stumptown Game Machine � Portland, OR, USA
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Project Manager at Stumptown Game Machine
Stumptown Game Machine is seeking a Project Manager who will
participate and contribute to our growth, and who will enjoy our fun,
dynamic and focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiPD0E3
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Stumptown Game Machine � Portland, OR, USA
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iPhone 3D Game Engineer at Stumptown Game Machine � Portland, OR
Stumptown Game Machine is seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiPE0E4
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Stumptown Game Machine � Portland, OR, USA
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Live Game Engineer at Stumptown Game Machine- Portland, OR
Stumptown Game Machine is seeking individuals who will participate and
contribute to our growth, and who will enjoy our fun, dynamic and
focused business environment.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiPF0E5
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Super Happy Fun Fun � Austin, TX, USA
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Software Engineer
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Telltale Games � San Rafael, CA, USA
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Software Engineer - Tools
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Telltale Games � San Rafael, CA, USA
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Character Modeler
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THQ, Kaos Studios � New York, NY, USA
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Senior Producer
Kaos Studios is located in the heart of New York City and is mere
blocks from the Empire State Building and the thrill of Midtown
Manhattan. Along with the opportunity to live in one of the most
exciting cities in the world, we create exciting titles like
Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront!
We also offer competitive salaries, comprehensive health benefits, and
an excellent compensation package. Check us out at
www.kaosstudios.com!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hg7V0Et
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THQ, Kaos Studios � New York, NY, USA
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Senior Animator
Kaos Studios is located in the heart of New York City and is mere
blocks from the Empire State Building and the thrill of Midtown
Manhattan. Along with the opportunity to live in one of the most
exciting cities in the world, we create exciting titles like
Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront!
We also offer competitive salaries, comprehensive health benefits, and
an excellent compensation package. Check us out at
www.kaosstudios.com!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hg7W0Eu
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THQ, Kaos Studios � New York, NY, USA
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Senior FX Artist
Kaos Studios is located in the heart of New York City and is mere
blocks from the Empire State Building and the thrill of Midtown
Manhattan. Along with the opportunity to live in one of the most
exciting cities in the world, we create exciting titles like
Frontlines: Fuel of War (PC/XBOX360) and our newest title Homefront!
We also offer competitive salaries, comprehensive health benefits, and
an excellent compensation package. Check us out at
www.kaosstudios.com!
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hg7X0Ev
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TimeGate Studios � Sugar Land, TX, USA
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Software Engineer
Are you ready to become an integral part of an award-winning studio?
TimeGate Studios is looking for talented software engineers for
multiple projects, including stereoscopic 3D games and next generation
first-person shooters for PlayStation 3, Xbox 360, and PC. Based out
of Sugar Land, TX, TimeGate has enjoyed 12 years of success as an
independent development studio and creator of new IPs. We are seeking
self-motivated candidates who prosper in a collaborative environment.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HiPJ0EA
Other Position(s) Available At TimeGate Studios:
- Online Programmer
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- Graphics Programmer
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Trion Worlds � Austin, TX, USA
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QA Tester
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Vigil Games � Austin, TX, USA
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Senior Network Programmer
Vigil Games was founded in 2005 by world renowned comic artist Joe
Madureira and video game industry veteran David Adams. In 2006, we
became a member of the THQ family. Vigil�s recent release, Darksiders,
available on current generation console systems, has achieved both
critical acclaim and solid retail sales. While always striving to be a
world class game development house, Vigil also provides an exciting,
fun, and creative work atmosphere.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hhzf0EJ
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Volition � Champaign, IL, USA
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Sr. Visual Effects Artist
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Warner Bros Games � Kirkland, WA, USA
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Technical Art Director - Surreal Software - #117278
Surreal Software, a division of WB Games Inc. seeks a Technical Art
Director to be responsible for all content related technical decisions
for the game on one of our newest projects. The Technical Art Director
also acts a liaison between Engineering (Both game and core tech) and
the content creators. This person will evaluate new technology,
supervise and monitor the development of pipelines and workflow.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhaD0EK
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Warner Bros Games � Kirkland, WA, USA
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Sr. Game Writer - WB Games - #117622
WB Games Inc. seeks a skilled game writer to work on a shared writing
team. The writer should have game writing experience working directly
with a development team, excellent dialogue writing skills, and the
ability to collaborate and integrate feedback from the lead game
designer as well as other development team members, other shared team
writers, editors, and high level external writers.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhaE0EL
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Warner Bros Games � Seattle, WA, USA
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Producer - Surreal Software - #117613
WB Games Inc. seeks a Producer to be responsible for overseeing all
phases of development of a single project from the concept phase
through its release. This product will be AAA game that will ship on
multiple platforms. The Producer helps to oversee the internal
development team and make sure the product will hit the quality and
ship dates determined with WB at the beginning of the project. The
Producer will be responsible for assisting with the direction for
product development.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0Hhzg0EK
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Warner Bros Games � Kirkland, WA, USA
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Sr. Production Manager - WB Games - #117734
WB Games Inc. seeks a Sr. Production Mgr to be responsible for
overseeing the optimal utilization of production resources throughout
all phases of development across multiple projects and studios. On a
day-to-day basis, the Sr. Production Manager is responsible for
insourcing and outsourcing activities.
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Warner Bros. Entertainment Inc. � Burbank, CA, USA
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Online Producer
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WBIE Business Highlights: ? In February 2009, WBIE will publish
Monolith�s "F.E.A.R. 2: Project Origin,� the sequel to the hit
videogame �F.E.A.R.� worldwide for Xbox 360, PLAYSTATION 3 and Games
for Windows. ? In September 2008, WBIE launched �LEGO Batman: The
Videogame,� developed by TT Games, which will become the cornerstone
of WBHEG�s family-focused games strategy. The game has sold over 3
million units worldwide.
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WB Chicago � Chicago, IL, USA
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Sr. Designer - WB Games (Chicago Location) - #116803
WB Games in Chicago is seeking a Senior Designer who will be
responsible for designing and implementing the game experience. The
Senior Game Designer is also responsible for ensuring the AI uses the
proper scripting logic as well as overseeing the creative design of
the AI. He or she must mentor younger technical designers on best
practices as well as pinpoint inefficient implementations.
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WB Chicago � Chicago, IL, USA
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Sr. Software Engineer, Gameplay - WB Games (Chicago Location) -#115557
WB Games Inc. seeks a Senior Software Engineer to help us expand the
Mortal Kombat franchise. Work in a dynamic team environment where you
will be responsible for implementation of game play features,
interface tools for content designers and help to support and expand
the game engine. You will work closely with game designers, animators,
artists, programmers and production staff to take this AAA product
from concept to the store shelf.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBZG60SbCVt0K4n0HhaF0EM
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WB Chicago � Chicago, IL, USA
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Software Engineer, Engine - WB Games (Chicago Location) - #114655
WB Games Chicago is looking for a video game software engineer to work
on core technology for the Mortal Kombat franchise. As a software
engineer in the KoreTech group, you will help us further extend and
innovate key technology for our heavily modified Unreal 3.0 engine.
You will utilize and extend your experience with a wide variety of
engine tech, including memory management, animation, rendering, build
tools, and more.
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