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NEWS
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[03.11.10]
GDC: InstantAction Reveals Platform For Instantly Playing
Large-Download Games
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Harmonix Releasing Green Day: Rock Band This June
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GDC: Bungie, BioWare On Creating Blockbuster Franchises
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GDC: 36 Third-Party PlayStation Move Partners Revealed
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GDC: FF XIII Director - Production Drove Content Decisions, Elements
Will Return
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hebm0EB
GDC: Epic, Valve Offering Free Steamworks Integration To UE3 Licensees
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GDC: Refenes' & Saltsman's Baffling $350 App Store Success
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GDC: Khronos Group Releases OpenGL 4.0 Specification
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GDC: Q&A - Sony Studios' Yoshida On Move Development
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Image Metrics Raises $8M, Completes Public Listing
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GDC: Sony's Motion Controller Is 'PlayStation Move'
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GDC: EA's Schappert 'Disappointed' With Infinity Ward Suit
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GDC: hi5 Launches Game Dev Program To Attract Studios, Exclusive
Titles
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hebu0EJ
[03.10.10]
GDC: Backflip's Farrior On iPhone Ad Sales, Free Versions
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hebv0EK
GDC: Mollendustria's Pedercini On 'Reappropriating' Video Games
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GDC: Ninjabee's Top 10 Development Lessons
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GDC: Spector: Don't Let Desire For Progress 'Throw Away Our Entire
History'
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GDC: Lunch With Luminaries - 'Gamer' Label Is 'A Limiting Moniker'
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GDC: A Brief Postmortem Of Today I Die
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GDC: Surviving High School And Why iPhone Games 'Need'
Microtransactions
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GDC: Playfish's Segerstrale: 'Free' Isn't A Dirty Word For Games
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GDC: MySpace Launches New Games Experience, Tools
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GDC: OnLive Gets Launch Date, Reveals Initial Publishers
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GDC: ThatGameCompany's Santiago, Hunicke Talk Exploratory Development
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Heb60EG
New PlayStation Home Update Brings Navigation, Interface Changes
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Heb70EH
Fils-Aime: Nintendo 'Not There Yet' On Wii Successor
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TGS Announces Changes, Expanded Business Functions For 2010 Event
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Square Enix Ships 5 Million FFXIII Copies
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Road To IGF Mobile: Spider's Randy Smith
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HeR20Eu
GDC: Former Project Natal Producer Joins Softkinetic
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecB0ET
EA Sports Active 2.0 Adds New Control System, Platforms
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HeRy0E6
Study: PC Software Sales Up 3% To $13.1 Billion In 2009
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Critical Reception: Square Enix's Final Fantasy XIII
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GDC Canada First Sessions Announced!
Game Developers Conference Canada
May 6-7, 2010
Vancouver Convention Centre
Vancouver, British Columbia
Attendees to GDC Canada will gain insight into new business
opportunities and distribution models with sessions featuring advice
from leaders at Zynga, IUGO, Vogster, Pug Pharm and others. Developers
and business development professionals alike will learn best practices
for managing established franchises, developing new global titles, and
taking advantage of new distribution models.
Register by March 31st and pay only CDN$550 for a conference pass.
Learn more about GDC Canada pass options and content here.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Gwd50EY
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JOBS
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Is your company hiring? Visit the Gamasutra recruitment page or
contact Gina Gross at ggross@think-services.com to post your jobs on
Gamasutra! Thanks!
[03.11.10]
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Pole To Win America � Sunnyvale, CA, USA
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Test Lead (English / Japanese Bilingual)
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecC0EU
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Trion Austin � Austin, TX, USA
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Technical Systems Analyst
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecD0EV
[03.10.10]
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Armature Studio � Austin, TX, USA
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Character Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hc8W0E4
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Aspyr Media, Inc. � Austin, TX, USA
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Game Developer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecE0EW
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Blizzard Entertainment � Irvine, CA, USA
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Lead 3D Character Artist, Next-Gen MMO
Blizzard Entertainment is looking for an exceptionally skilled lead 3D
character artist for a team focused on next-generation massively
multiplayer online games. The ideal candidate has extensive experience
modeling and texturing a diverse visual range of characters and
creatures at a senior or lead level. A solid grasp of form, structure,
color, and light for both 2D and 3D art assets is essential...
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HcgX0Er
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Blizzard Entertainment � Irvine, CA, USA
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Dungeon Artist, World of Warcraft
Blizzard Entertainment is seeking exceptionally talented dungeon
artists for our World of Warcraft team. You should have extensive
experience modeling and texturing diverse game environments across a
broad visual range, applying a solid grasp of form, color, and light.
Senior applicants must possess a variety of skills, including
illustration, modeling, texturing, animation, and concept drawing.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HcgY0Es
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Blizzard Entertainment � Irvine, CA, USA
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Senior Graphics Programmer, Next-Gen MMO
Blizzard Entertainment is seeking an experienced senior graphics
programmer to join its unannounced MMO project. The ideal applicant
will have be proficient in shader programming and have 3D graphic API
experience.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HcgZ0Et
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Blizzard Entertainment � Irvine, CA, USA
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Senior Software Engineer, Gameplay, Next-Gen MMO
Blizzard Entertainment is seeking a senior software engineer to focus
on prototyping and gameplay programming for our next-gen MMO. This is
your chance to get in on the ground floor of a dynamic and focused
team working on a brand new project. Blizzard Entertainment offers a
fun, creative, and technically challenging environment with excellent
compensation and a full range of benefits.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcga0E1
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Blizzard Entertainment � Irvine, CA, USA
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FX Animator, Next-Gen MMO
Blizzard Entertainment is looking for an exceptionally skilled FX
animator to work on a team developing a next-generation massively
multiplayer online game. The ideal candidate has extensive experience
working with 3D packages, custom FX and particle systems to create a
wide range of FX (fire, smoke, explosions, etc.) as well as a general
understanding of technical animation...
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcgb0E2
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Blizzard Entertainment � Irvine, CA, USA
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Software Engineer, Server, World of Warcraft
Blizzard Entertainment is seeking an experienced server software
engineer for the World of Warcraft live team. This position is for a
senior software engineer who will focus on network communication,
player interaction across server boundaries, security countermeasures,
maintenance, and implementation of new features for the live team...
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcgc0E3
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Blizzard Entertainment � Irvine, CA, USA
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Senior Producer, World of Warcraft
The World of Warcraft team is looking for a highly organized senior
producer with outstanding communication and project management skills.
The ideal candidate has prior experience with game development and has
a keen knowledge of how each discipline operates and interacts.
Self-direction and follow-up skills are a must, as well as the ability
to anticipate production issues and find effective solutions...
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcgd0E4
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Edge of Reality � Austin, TX, USA
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Flash UI Programmer
Edge of Reality is a veteran cross platform console studio based in
Austin, Texas. Most recently, we worked closely with BioWare to
release Dragon Age PS3 & 360. We also work with The Sims Studio, a
part of the EA Play label on various projects. We have been fortunate
enough to be part of several hit titles throughout our 11 year history
and look forward to many more. Edge of Reality is looking for new team
members who share our passion for creating great games.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hd6H0En
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Gameloft � New York City, NY, USA
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3D Graphics Programmer- iPhone games!
As a member of our engineering team you will be part of the full
development cycle of 3D video games for iPhone from start to finish,
primarily focusing on 3D graphics. Duties could include: Analyze
existing 3D functions in the engine and adapt them so they are
compatible with current conventions; Support 3D functions and systems
conceived for the production; Work with Game Developers, as well as
Design teams to determine the different constraints of the game and
put all the elements together.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcgf0E6
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Konami Digital Entertainment Co., Ltd. � Tokyo, To, JPN
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Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcac0Ew
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LOLapps � San Francisco, CA, USA
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Flash Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcz80Ee
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LucasArts � San Francisco, CA, USA
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Senior Multiplayer Programmer
Located in the Presidio of San Francisco, a national park, LucasArts
offers sweeping views of the Golden Gate Bridge, and Alcatraz Island.
We also have our own MoCap studio, onsite daycare, state-of-the-art
movie theater, and a private gym. We're looking for the best and the
brightest, both US and international candidates are welcome to apply.
We want people who come to work every day with fresh ideas and the
passion to make the killer games in our future
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcgg0E7
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LucasArts � San Francisco, CA, USA
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Senior Tools Programmer
Located in the Presidio of San Francisco, a national park, LucasArts
offers sweeping views of the Golden Gate Bridge, and Alcatraz Island.
We also have our own MoCap studio, onsite daycare, state-of-the-art
movie theater, and a private gym. We're looking for the best and the
brightest, both US and international candidates are welcome to apply.
We want people who come to work every day with fresh ideas and the
passion to make the killer games in our future.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcgh0E8
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Mako Games LLC � Stamford, CT, USA
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Senior Engine Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HdcT0Ek
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Mako Games LLC � Stamford, CT, USA
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Gameplay Programmer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HdcU0El
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Microsoft Game Studios - 343 Industries � Redmond, WA, USA
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MIssion Designer
343 Industries is forging the future of Halo, expanding and building
upon one of the most important and successful franchises in gaming
history. Halo is a rich and exciting universe that encompasses AAA
video games, New York Times best-selling novels, world-class animation
and much, much more. Just you wait. 343 is set to revolutionize gaming
and entertainment by putting the industry�s fiercest talent in one
room and diving for cover. Come be part of the awesome.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecF0EX
Other Position(s) Available At Microsoft Game Studios - 343
Industries:
- Technical Animator/Rigger-Senior
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecG0EY
- Lead Environment Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecH0EZ
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Monolith Productions � Kirkland, WA, USA
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Sr. Software Engineer, Gameplay - Monolith - #116715
As a member of Monolith's Game Engineering team you will work closely
with engineers, designers and artists to develop game-play for our
next triple-A title. As a Senior Game Engineer, your domain will span
as much of the gameplay codebase as your skills and interests dictate,
as you design and implement extensions to existing systems and pivotal
new game systems to meet the needs of our talented in-house team of
content developers.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcgi0EA
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Pitchblack Games � Chandler, AZ, USA
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Programmer - HERO Script
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hd6J0Ep
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PopCap Games � Seattle, WA, USA
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UI Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HdcV0Em
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ROCKSTAR GAMES NYC � New York, NY, USA
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Video Production Editor
Rockstar NYC is the award winning publisher behind Grand Theft Auto,
Midnight Club, Max Payne, Red Dead Revolver, Bully, The Warriors,
Manhunt, and a host of other hugely successful, high profile titles on
PS2, PSP, Xbox 360, Xbox, PC and more. The New York City office is
Rockstar's worldwide publishing headquarters. It is the home of our
marketing, public relations, and product development departments.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecI0Ea
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Sledgehammer Games / Activision � Foster City, CA, USA
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Development Director - Environment Art
Check out our brand new studio, headed up by industry veterans Glen
Schofield as Vice President and GM and Michael Condrey as Vice
President and COO, the leaders of the Dead Space franchise. They are
joined at Sledgehammer Games by many award winning developers from
across the industry. Sledgehammer Games is actively recruiting top
industry talent to join their development team. Our studio based in
sunny Foster City and is walking distance to plenty of restaurants and
shopping, or one of our two free gyms.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcgk0EC
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Sledgehammer Games / Activision � Foster City, CA, USA
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Senior Character Artist
Seeking a new opportunity? We are currently hiring top talent for a
soon to be announced project based on a successful Activision owned
IP. We offer a competitive compensation and benefits package,
including royalty plan and relocation assistance. For more information
on Activision, visit our website at: www.activision.com .
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecJ0Eb
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Sledgehammer Games / Activision � Foster City, CA, USA
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Concept Artist (Temporary)
Seeking a new opportunity? We are currently hiring top talent for a
soon to be announced project based on a successful Activision owned
IP. We offer a competitive compensation and benefits package,
including royalty plan and relocation assistance. For more information
on Activision, visit our website at: www.activision.com .
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecK0Ec
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Sledgehammer Games / Activision � Foster City, CA, USA
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FX Artist
Seeking a new opportunity? We are currently hiring top talent for a
soon to be announced project based on a successful Activision owned
IP. We offer a competitive compensation and benefits package,
including royalty plan and relocation assistance. For more information
on Activision, visit our website at: www.activision.com .
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecL0Ed
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Sledgehammer Games / Activision � Foster City, CA, USA
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Gameplay Systems Engineer
Seeking a new opportunity? We are currently hiring top talent for a
soon to be announced project based on a successful Activision owned
IP. We offer a competitive compensation and benefits package,
including royalty plan and relocation assistance. For more information
on Activision, visit our website at: www.activision.com .
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecM0Ee
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Sony Online Entertainment � Seattle, WA, USA
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Sr. AI Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hc8a0EF
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Sony Online Entertainment � Denver, CO, USA
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Server Engineer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hc8b0EG
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Square Enix � El Segundo, CA, USA
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Assistant Web Manager
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecN0Ef
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Telltale Games � San Rafael, CA, USA
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Senior Software Engineer - Core Technology
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcam0E7
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Telltale Games � San Rafael, CA, USA
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Game Designer
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcan0E8
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Telltale Games � San Rafael, CA, USA
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Cinematic Artist
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hcgl0ED
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Toys for Bob / Activision � Novato, CA, USA
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QA Tester
We're owned by Activision. We�ve been together for 18 years, made a
bunch of games, many of which are actually fun. Our office and work
style are pretty damn awesome. We aren�t on fire. We advocate the
relocation of polar bear tribes to Antarctica. We have the best design
tools around. It would be nice to one day do another Star Control
title but what's really most important is that we can keep working on
fun games for fun people and not turn into a bunch of business jerks.
That passion burns deep inside our bellies, like a flaming golden
hawk.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0HecO0Eg
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Treyarch / Activision � Santa Monica, CA, USA
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UI Artist
Treyarch is home to some of the industry's best and brightest talent,
and has garnered a reputation for being one of the industry's premier
art, design and technology powerhouses. Today, the studio's teams are
focusing on AAA quality next generation games for the Microsoft Xbox
360, Sony Playstation 3, Nintendo Wii and PC platforms. Treyarch's
successful track record of releasing blockbuster hits, extensive
infrastructure and strong management provides a solid foundation from
which it can successfully pioneer major franchises and build on our
successes to date.
http://inside.gamasutra.com/cgi-bin4/DM/y/eBXyN0SbCVt0K4n0Hc8g0EL
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Trion San Diego � San Diego, CA, USA
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Director of Localization
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Visceral Games � Redwood City, CA, USA
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Senior Level Designer - Dead Space 2
This M-rated action/shooter sequel will set new standards for an
action-packed story-driven console experience. Our team values are as
follows: Gameplay comes first, controller feel is everything, culture
of creativity, be highly iterative, playtest early and often, learn
from failure, work fast and smart, and surround ourselves with the
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