GamesIndustry.biz Newsletter - 24th February 2010

Newsletter not displaying properly? Make sure you select 'Show images', or click here to view in your web browser.

Today's top stories

Remedy: Developers in "no hurry" for new console cycle

08:00 - Alan Wake studio enjoying "golden age of game development"; post-production essential for successful games, says MD

EA not expecting sharp transition to new consoles

13:04 - "Multi-billion dollar" investment wouldn't benefit consumers; games played longer this cycle, says CFO

New publisher En Masse opens doors

12:00 - Bluehole Studio subsidiary recruits management from Blizzard, EA, NCsoft

Today's feature

Remedy's Matias Myllyrine

Remedy's MD discusses the wait and work behind 360 thriller Alan Wake

The rest of today's news

PlayStation divisions unaffected by Sony Japan shuffle

11:46 - Regional HQs to remain part of SCE family

Mediatonic founder wins Young Interactive Entrepreneur award

10:31 - British Council recognises UK talent with £5000 prize

Steam update enters public beta phase

09:05 - Hundreds of changes made to client in response to consumer feedback

Miyamoto to receive Academy Fellowship

08:31 - Mario creator to be honoured this year with highest Academy accolade

Capcom's Mark Beaumont passes away

08:02 - Executive had worked in the games business for 28 years with stints at Atari, Activision and Midway

Jobs

Hot job:

Senior Environment Artist - Major Project (Day One Search) - Scotland

North America -

Senior Animation Programmer (CCP North America ) - Atlanta, Georgia, United States

Lead Gameplay Programmer - Global Developer (Interactive Selection) - San Francisco, California, United States

Rest of World -

Technical Artist (CCP North America ) - Shanghai, China

Technical Director - Amazing Opportunity (Interactive Selection) - Australia

Recent features

Epic's Mike Capps

On Make Something Unreal and the pros and cons of user-created content

Disney's Stephen Wadsworth

The games president talks strategy, platforms, online safety and the future

150,000's a Crowd

Developers may wring their hands over visibility - but you can never have too much content

Wonderland Software's Matthew Wiggins

On leaving Lionhead, starting afresh and Apple gaming

Also on GamesIndustry.biz

Events

An essential guide to what's coming up in the games industry calendar.

Directory

Your comprehensive contacts book, covering all sectors of the industry.

Release Dates

Keep track of which games are coming out when.